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doc/python_api/rst/bge.logic.rst
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doc/python_api/rst/bge.types.rst
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release/scripts/startup/bl_ui/properties_game.py
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source/blender/makesdna/DNA_scene_types.h
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source/blender/makesrna/intern/rna_scene.c
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source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
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source/gameengine/Converter/BL_BlenderDataConversion.h
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source/gameengine/Converter/BL_BlenderDataConversion.cpp
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source/gameengine/Converter/CMakeLists.txt
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source/gameengine/Converter/KX_BlenderSceneConverter.h
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source/gameengine/Converter/KX_BlenderSceneConverter.cpp
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source/gameengine/Converter/KX_ConvertActuators.cpp
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source/gameengine/Converter/KX_LibLoadStatus.h
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source/gameengine/Converter/KX_LibLoadStatus.h
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source/gameengine/Converter/KX_LibLoadStatus.cpp
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source/gameengine/Converter/KX_LibLoadStatus.cpp
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source/gameengine/GamePlayer/ghost/GPG_Application.cpp
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source/gameengine/Ketsji/BL_BlenderShader.cpp
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source/gameengine/Ketsji/BL_Material.h
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source/gameengine/Ketsji/BL_Material.cpp
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source/gameengine/Ketsji/BL_Texture.cpp
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source/gameengine/Ketsji/KX_BlenderMaterial.h
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source/gameengine/Ketsji/KX_BlenderMaterial.cpp
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source/gameengine/Ketsji/KX_ISceneConverter.h
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source/gameengine/Ketsji/KX_KetsjiEngine.h
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source/gameengine/Ketsji/KX_KetsjiEngine.cpp
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source/gameengine/Ketsji/KX_PythonInit.cpp
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source/gameengine/Ketsji/KX_PythonInitTypes.cpp
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source/gameengine/Ketsji/KX_VertexProxy.h
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source/gameengine/Ketsji/KX_VertexProxy.cpp
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source/gameengine/Rasterizer/RAS_BucketManager.cpp
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source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
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source/gameengine/Rasterizer/RAS_IRasterizer.h
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source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
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source/gameengine/Rasterizer/RAS_MeshObject.h
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source/gameengine/Rasterizer/RAS_MeshObject.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
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source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
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source/gameengine/Rasterizer/RAS_TexVert.h
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source/gameengine/Rasterizer/RAS_TexVert.cpp
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source/gameengine/Rasterizer/RAS_texmatrix.cpp
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