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Issue 6446043: Swiss Changes (Moguri only)

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Created:
4 years, 9 months ago by Moguri
Modified:
4 years, 6 months ago
Reviewers:
dfelinto, ideasman42
Base URL:
https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Visibility:
Public.

Description

These are the changes I have made to Swiss so far. They include merging in some VBO/Mutli-UV code from Cucumber, speeding up the converter, and asynchronous lib loading.

Patch Set 1 #

Patch Set 2 : Update that fixes a memory leak and has some minor OpenGL performance improvements. #

Patch Set 3 : Uploading a new patch that is my Swiss code that still needs to be reviewed (almost all of it). #

Unified diffs Side-by-side diffs Delta from patch set Stats (+2390 lines, -1347 lines) Patch
doc/python_api/rst/bge.logic.rst View 1 2 2 chunks +7 lines, -1 line 0 comments Download
doc/python_api/rst/bge.types.rst View 1 2 2 chunks +50 lines, -0 lines 0 comments Download
release/scripts/startup/bl_ui/properties_game.py View 1 2 1 chunk +11 lines, -7 lines 0 comments Download
source/blender/makesdna/DNA_scene_types.h View 1 2 2 chunks +8 lines, -1 line 0 comments Download
source/blender/makesrna/intern/rna_scene.c View 1 2 2 chunks +13 lines, -0 lines 0 comments Download
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp View 1 2 2 chunks +5 lines, -10 lines 0 comments Download
source/gameengine/Converter/BL_BlenderDataConversion.h View 1 2 2 chunks +3 lines, -2 lines 0 comments Download
source/gameengine/Converter/BL_BlenderDataConversion.cpp View 1 2 22 chunks +314 lines, -332 lines 0 comments Download
source/gameengine/Converter/CMakeLists.txt View 1 2 2 chunks +2 lines, -0 lines 0 comments Download
source/gameengine/Converter/KX_BlenderSceneConverter.h View 1 2 7 chunks +27 lines, -4 lines 0 comments Download
source/gameengine/Converter/KX_BlenderSceneConverter.cpp View 1 2 22 chunks +150 lines, -23 lines 0 comments Download
source/gameengine/Converter/KX_ConvertActuators.cpp View 1 2 1 chunk +2 lines, -1 line 0 comments Download
source/gameengine/Converter/KX_LibLoadStatus.h View 1 chunk +86 lines, -0 lines 0 comments Download
source/gameengine/Converter/KX_LibLoadStatus.h View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Converter/KX_LibLoadStatus.cpp View 1 chunk +249 lines, -0 lines 0 comments Download
source/gameengine/Converter/KX_LibLoadStatus.cpp View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/GamePlayer/ghost/GPG_Application.cpp View 1 2 2 chunks +5 lines, -10 lines 0 comments Download
source/gameengine/Ketsji/BL_BlenderShader.cpp View 1 2 1 chunk +3 lines, -9 lines 0 comments Download
source/gameengine/Ketsji/BL_Material.h View 1 2 2 chunks +0 lines, -15 lines 0 comments Download
source/gameengine/Ketsji/BL_Material.cpp View 1 2 3 chunks +1 line, -65 lines 0 comments Download
source/gameengine/Ketsji/BL_Texture.cpp View 1 2 2 chunks +10 lines, -6 lines 0 comments Download
source/gameengine/Ketsji/KX_BlenderMaterial.h View 1 2 4 chunks +6 lines, -11 lines 0 comments Download
source/gameengine/Ketsji/KX_BlenderMaterial.cpp View 1 2 11 chunks +24 lines, -24 lines 0 comments Download
source/gameengine/Ketsji/KX_ISceneConverter.h View 1 2 1 chunk +5 lines, -1 line 0 comments Download
source/gameengine/Ketsji/KX_KetsjiEngine.h View 1 2 1 chunk +1 line, -1 line 0 comments Download
source/gameengine/Ketsji/KX_KetsjiEngine.cpp View 1 2 3 chunks +5 lines, -2 lines 0 comments Download
source/gameengine/Ketsji/KX_PythonInit.cpp View 1 2 4 chunks +13 lines, -8 lines 0 comments Download
source/gameengine/Ketsji/KX_PythonInitTypes.cpp View 1 2 2 chunks +2 lines, -0 lines 0 comments Download
source/gameengine/Ketsji/KX_VertexProxy.h View 1 2 2 chunks +2 lines, -0 lines 0 comments Download
source/gameengine/Ketsji/KX_VertexProxy.cpp View 1 2 11 chunks +59 lines, -27 lines 0 comments Download
source/gameengine/Rasterizer/RAS_BucketManager.cpp View 1 2 1 chunk +18 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h View 1 2 1 chunk +1 line, -1 line 0 comments Download
source/gameengine/Rasterizer/RAS_IRasterizer.h View 1 2 3 chunks +2 lines, -2 lines 0 comments Download
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp View 1 2 2 chunks +2 lines, -5 lines 0 comments Download
source/gameengine/Rasterizer/RAS_MeshObject.h View 1 2 1 chunk +1 line, -2 lines 0 comments Download
source/gameengine/Rasterizer/RAS_MeshObject.cpp View 1 2 1 chunk +2 lines, -3 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt View 1 2 1 chunk +7 lines, -2 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h View 1 chunk +62 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h View 1 2 3 chunks +3 lines, -3 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp View 1 2 4 chunks +8 lines, -30 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h View 1 2 4 chunks +8 lines, -4 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp View 1 2 11 chunks +48 lines, -250 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h View 1 chunk +68 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp View 1 chunk +307 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h View 1 chunk +77 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp View 1 2 1 chunk +320 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h View 1 2 1 chunk +100 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp View 1 2 1 chunk +259 lines, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp View 1 2 0 chunks +1 line, -0 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h View 1 2 1 chunk +0 lines, -70 lines 0 comments Download
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp View 1 2 1 chunk +0 lines, -382 lines 0 comments Download
source/gameengine/Rasterizer/RAS_TexVert.h View 1 2 4 chunks +9 lines, -17 lines 0 comments Download
source/gameengine/Rasterizer/RAS_TexVert.cpp View 1 2 5 chunks +13 lines, -13 lines 0 comments Download
source/gameengine/Rasterizer/RAS_texmatrix.cpp View 1 2 1 chunk +3 lines, -3 lines 0 comments Download

Messages

Total messages: 3
Moguri
4 years, 9 months ago (2012-07-25 03:52:54 UTC) #1
Moguri
Update that fixes a memory leak and has some minor OpenGL performance improvements.
4 years, 9 months ago (2012-07-27 08:00:03 UTC) #2
Moguri
4 years, 6 months ago (2012-10-30 02:37:27 UTC) #3
Uploading a new patch that is my Swiss code that still needs to be reviewed
(almost all of it).
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