This is a pretty straightforward merge of https://codereview.appspot.com/9827044/ but unfortunately I haven't been able to ...
12 years, 10 months ago
(2013-05-29 19:05:28 UTC)
#1
This is a pretty straightforward merge of
https://codereview.appspot.com/9827044/ but unfortunately I haven't been able to
test it thoroughly since Chromium does not appear to build against the DX11
branch. Is this expected?
On 2013/05/29 19:05:28, Brandon Jones wrote: > This is a pretty straightforward merge of > ...
12 years, 10 months ago
(2013-05-29 20:37:58 UTC)
#2
On 2013/05/29 19:05:28, Brandon Jones wrote:
> This is a pretty straightforward merge of
> https://codereview.appspot.com/9827044/ but unfortunately I haven't been able
to
> test it thoroughly since Chromium does not appear to build against the DX11
> branch. Is this expected?
You can do a stand-alone build using the Visual Studio solution file. Just
replace Chrome's libEGL.dll and libGLESv2.dll with the newly built ones. To test
the DX11 path, make sure to set ANGLE_ENABLE_D3D11 to 1 in
src/libGLESv2/renderer/Renderer.cpp
Issue 9738048: Merged EXT_frag_depth changes into dx11proto branch
(Closed)
Created 12 years, 10 months ago by Brandon Jones
Modified 12 years, 10 months ago
Reviewers: Shannon Woods, nicolas%transgaming.com
Base URL: https://angleproject.googlecode.com/svn/branches/dx11proto
Comments: 0