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Unified Diff: src/compiler/ShaderLang.cpp

Issue 9738048: Merged EXT_frag_depth changes into dx11proto branch (Closed) Base URL: https://angleproject.googlecode.com/svn/branches/dx11proto
Patch Set: Fixed DX11 shaders with depth output Created 10 years, 10 months ago
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Index: src/compiler/ShaderLang.cpp
diff --git a/src/compiler/ShaderLang.cpp b/src/compiler/ShaderLang.cpp
index 92f39311c2fd28ce5c7cd874e559bb3a82c6a9ac..3f6370385cfcce19b77c6ad6ddcd0bf101d45ae6 100644
--- a/src/compiler/ShaderLang.cpp
+++ b/src/compiler/ShaderLang.cpp
@@ -127,6 +127,7 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
resources->OES_EGL_image_external = 0;
resources->ARB_texture_rectangle = 0;
resources->EXT_draw_buffers = 0;
+ resources->EXT_frag_depth = 0;
// Disable highp precision in fragment shader by default.
resources->FragmentPrecisionHigh = 0;
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