Index: src/compiler/ShaderLang.cpp |
diff --git a/src/compiler/ShaderLang.cpp b/src/compiler/ShaderLang.cpp |
index 92f39311c2fd28ce5c7cd874e559bb3a82c6a9ac..3f6370385cfcce19b77c6ad6ddcd0bf101d45ae6 100644 |
--- a/src/compiler/ShaderLang.cpp |
+++ b/src/compiler/ShaderLang.cpp |
@@ -127,6 +127,7 @@ void ShInitBuiltInResources(ShBuiltInResources* resources) |
resources->OES_EGL_image_external = 0; |
resources->ARB_texture_rectangle = 0; |
resources->EXT_draw_buffers = 0; |
+ resources->EXT_frag_depth = 0; |
// Disable highp precision in fragment shader by default. |
resources->FragmentPrecisionHigh = 0; |