DescriptionThe symmetrize operation makes the input mesh elements symmetrical, but unlike mirroring it only copies in one direction. The edges and faces that cross the plane of symmetry are split as needed to enforce symmetry.
The symmetrize operator can be controlled with the "direction" property, which combines the choices of symmetry plane and positive-negative/negative-positive. The enum for this is BMO_SymmDirection.
Documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize
Patch Set 1 #
Total comments: 5
Patch Set 2 : Update from review #Patch Set 3 : Fix for faces not being deleted when it has vertices on the axis but none on the keep side #
MessagesTotal messages: 10
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