DescriptionSplit glyph contours in up/down segments for skylines
This reduces the amount of skyline input coming from glyph outlines by
2x.
benchmark for arguments: input/regression/mozart-hrn-3
raw data: {'ff2061b518': [2.72, 2.69, 2.71], 'e8212e15e2': [2.7, 2.68, 2.69]}
Version ff2061b518: Create skylines directly from glyph outlines.
e8212e15e2 - Split glyph contours in up/down segments for skylines
med diff -0.020000
med diff -0.738007 % (e8212e15e2 is faster)
benchmark for arguments: -I carver MSDM
raw data: {'ff2061b518': [51.83, 51.99, 52.05], 'e8212e15e2': [51.27, 51.2, 51.48]}
ff2061b518: Create skylines directly from glyph outlines.
e8212e15e2 - Split glyph contours in up/down segments for skylines
med diff -0.720000
med diff -1.384882 % (e8212e15e2 is faster)
Patch Set 1 #Patch Set 2 : rebase #Patch Set 3 : contours #Patch Set 4 : rebase #Patch Set 5 : rebase #Patch Set 6 : rebase; drop experimental work #
Total comments: 13
Patch Set 7 : jonas. #
Total comments: 3
Patch Set 8 : rebase on bugfix change #
Total comments: 1
MessagesTotal messages: 20
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