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Issue 55870045: Add an option to initialize varyings without static use in vertex shaders

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Created:
10 years, 2 months ago by Zhenyao Mo
Modified:
10 years, 2 months ago
Reviewers:
kbr1, nicolascapens
CC:
angleproject-review_googlegroups.com
Base URL:
https://chromium.googlesource.com/angle/angle@master
Visibility:
Public.

Description

Add an option to initialize varyings without static use in vertex shaders TEST=webgl conformance test on mac: shaders-with-varyings.html R=kbr@chromium.org,nicolascapens@chromium.org ANGLEBUG=554 BUG=554

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+220 lines, -108 lines) Patch
M include/GLSLANG/ShaderLang.h View 2 chunks +8 lines, -2 lines 0 comments Download
M src/compiler/translator/Compiler.cpp View 4 chunks +67 lines, -5 lines 0 comments Download
D src/compiler/translator/InitializeGLPosition.h View 1 chunk +0 lines, -33 lines 0 comments Download
D src/compiler/translator/InitializeGLPosition.cpp View 1 chunk +0 lines, -61 lines 0 comments Download
A + src/compiler/translator/InitializeVariables.h View 2 chunks +23 lines, -7 lines 0 comments Download
A src/compiler/translator/InitializeVariables.cpp View 1 chunk +107 lines, -0 lines 0 comments Download
M src/compiler/translator/ShHandle.h View 1 chunk +10 lines, -0 lines 0 comments Download
M src/compiler/translator/VariableInfo.h View 1 chunk +1 line, -0 lines 0 comments Download
M src/compiler/translator/VariableInfo.cpp View 3 chunks +4 lines, -0 lines 0 comments Download

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