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Issue 9225046: Add adapter LUID to EGL vendor string. (Closed)

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Created:
10 years, 9 months ago by apatrick1
Modified:
10 years, 9 months ago
CC:
angleproject-review_googlegroups.com
Base URL:
http://angleproject.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Add adapter LUID to EGL vendor string. This is so Chrome can create another D3D device on the same adapter that can share resources with ANGLE's D3D device. Committed: https://code.google.com/p/angleproject/source/detail?r=2210

Patch Set 1 #

Total comments: 1

Patch Set 2 : #

Unified diffs Side-by-side diffs Delta from patch set Stats (+28 lines, -2 lines) Patch
M src/libEGL/Display.h View 1 2 chunks +4 lines, -0 lines 0 comments Download
M src/libEGL/Display.cpp View 1 2 chunks +22 lines, -0 lines 0 comments Download
M src/libEGL/libEGL.cpp View 1 1 chunk +2 lines, -2 lines 0 comments Download

Messages

Total messages: 4
apatrick1
Here is the eglQueryString way to get the LUID as discussed. Thx!
10 years, 9 months ago (2013-05-13 21:06:12 UTC) #1
nicolas%transgaming.com
https://codereview.appspot.com/9225046/diff/1/src/libEGL/Display.cpp File src/libEGL/Display.cpp (right): https://codereview.appspot.com/9225046/diff/1/src/libEGL/Display.cpp#newcode1258 src/libEGL/Display.cpp:1258: sprintf_s(adapterLuidString, sizeof(adapterLuidString), "%08x%08x", adapterLuid.HighPart, adapterLuid.LowPart); This could include the ...
10 years, 9 months ago (2013-05-14 13:20:46 UTC) #2
apatrick1
Done. PTAL.
10 years, 9 months ago (2013-05-14 19:07:53 UTC) #3
nicolas%transgaming.com
10 years, 9 months ago (2013-05-14 20:03:58 UTC) #4
Looks good to me!
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