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Issue 7380044: Add support for vertex data rendered from CPU arrays. (Closed)

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Created:
11 years, 4 months ago by bsalomon
Modified:
11 years, 4 months ago
Reviewers:
JimVV, robertphillips
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Add support for vertex data rendered from CPU arrays. Committed: https://code.google.com/p/skia/source/detail?r=7807

Patch Set 1 #

Patch Set 2 : #

Patch Set 3 : #

Total comments: 4

Patch Set 4 : #

Unified diffs Side-by-side diffs Delta from patch set Stats (+136 lines, -66 lines) Patch
M src/gpu/GrBufferAllocPool.cpp View 1 1 chunk +15 lines, -3 lines 0 comments Download
M src/gpu/GrGeometryBuffer.h View 3 chunks +16 lines, -4 lines 0 comments Download
M src/gpu/GrIndexBuffer.h View 1 chunk +2 lines, -2 lines 0 comments Download
M src/gpu/GrVertexBuffer.h View 1 chunk +2 lines, -2 lines 0 comments Download
M src/gpu/gl/GrGLBufferImpl.h View 1 2 3 3 chunks +5 lines, -2 lines 0 comments Download
M src/gpu/gl/GrGLBufferImpl.cpp View 5 chunks +45 lines, -15 lines 0 comments Download
M src/gpu/gl/GrGLIndexBuffer.cpp View 1 chunk +1 line, -1 line 0 comments Download
M src/gpu/gl/GrGLVertexBuffer.cpp View 1 chunk +1 line, -1 line 0 comments Download
M src/gpu/gl/GrGpuGL.cpp View 3 chunks +49 lines, -36 lines 0 comments Download

Messages

Total messages: 3
bsalomon
This contains the necessary code to have CPU array vertices without enabling them. It fixes ...
11 years, 4 months ago (2013-02-20 20:12:10 UTC) #1
robertphillips
LGTM + questions. Also - how much faster is this? https://codereview.appspot.com/7380044/diff/3001/src/gpu/gl/GrGLBufferImpl.h File src/gpu/gl/GrGLBufferImpl.h (right): https://codereview.appspot.com/7380044/diff/3001/src/gpu/gl/GrGLBufferImpl.h#newcode23 ...
11 years, 4 months ago (2013-02-20 20:36:37 UTC) #2
bsalomon
11 years, 4 months ago (2013-02-20 20:55:34 UTC) #3
It's between 40 and 50% reduction in frame time for SampleChart on the N10.

https://codereview.appspot.com/7380044/diff/3001/src/gpu/gl/GrGLBufferImpl.h
File src/gpu/gl/GrGLBufferImpl.h (right):

https://codereview.appspot.com/7380044/diff/3001/src/gpu/gl/GrGLBufferImpl.h#...
src/gpu/gl/GrGLBufferImpl.h:23: bool        fIsWrapped;
On 2013/02/20 20:36:37, robertphillips wrote:
> transpose 'and' and 'backed'?

Done.

https://codereview.appspot.com/7380044/diff/3001/src/gpu/gl/GrGLBufferImpl.h#...
src/gpu/gl/GrGLBufferImpl.h:38: GrGLuint bufferID() const { return fDesc.fID; }
On 2013/02/20 20:36:37, robertphillips wrote:
> This worries me a bit - is there another way?

This did return a void* until you asked me to make it a size_t :) But we will
need casts somewhere...glVertexAttribPointer takes a GLvoid*. However, it is
usually actually an offset... unless buffer 0 is bound , then it is a pointer.
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