We used to think that there it's a perf win on some ES devices to ...
11 years, 11 months ago
(2013-02-07 21:29:42 UTC)
#1
We used to think that there it's a perf win on some ES devices to specifying
vertex pos and texture coords using fixed pt. But we don't test that anywhere
anymore and if it does matter we should do it in a post-GrEffect-has-vertex-data
world not as a build flag.
https://codereview.appspot.com/7309060/diff/1/src/gpu/GrDrawState.cpp File src/gpu/GrDrawState.cpp (right): https://codereview.appspot.com/7309060/diff/1/src/gpu/GrDrawState.cpp#newcode219 src/gpu/GrDrawState.cpp:219: int offset = kVec2Size; Should this be kVec2Size * ...
11 years, 11 months ago
(2013-02-07 21:49:59 UTC)
#2
(forgot to hit publish before checking this in) https://codereview.appspot.com/7309060/diff/1/src/gpu/GrDrawState.cpp File src/gpu/GrDrawState.cpp (right): https://codereview.appspot.com/7309060/diff/1/src/gpu/GrDrawState.cpp#newcode219 src/gpu/GrDrawState.cpp:219: int ...
11 years, 11 months ago
(2013-02-13 20:37:39 UTC)
#3
Issue 7309060: Remove compile time option to use different types for text vertices.
(Closed)
Created 11 years, 11 months ago by bsalomon
Modified 11 years, 11 months ago
Reviewers: JimVV
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 2