DescriptionFix failure to recover from device hang.
Sometimes IDirect3DDevice9Ex::CheckDeviceState returns S_PRESENT_MODE_CHANGED when the GPU has hung. It's not consistent, maybe one time out of two when I hang the GPU while running WebGL Aquarium.
This unfortunately means that changes to display mode will cause ANGLE to report context lost. Other ideas appreciated.
Committed: https://code.google.com/p/angleproject/source/detail?r=1829
Patch Set 1 #
MessagesTotal messages: 4
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