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Issue 7300072: Adding option to SkTileGrid for specifying border pixels. (Closed)

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Created:
11 years, 9 months ago by junov1
Modified:
11 years, 9 months ago
Reviewers:
reed1
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Adding option to SkTileGrid for specifying border pixels. The purpose of this patch is to make it possible for the chromium compositor to generate a TileGrid structure that is better suited for scaled playback. Committed: https://code.google.com/p/skia/source/detail?r=7680

Patch Set 1 #

Patch Set 2 : #

Total comments: 2

Patch Set 3 : #

Unified diffs Side-by-side diffs Delta from patch set Stats (+39 lines, -15 lines) Patch
M include/core/SkTileGridPicture.h View 1 1 chunk +13 lines, -2 lines 0 comments Download
M src/core/SkTileGrid.h View 1 2 2 chunks +2 lines, -2 lines 0 comments Download
M src/core/SkTileGrid.cpp View 3 chunks +10 lines, -7 lines 0 comments Download
M src/core/SkTileGridPicture.cpp View 1 2 1 chunk +5 lines, -2 lines 0 comments Download
M tests/TileGridTest.cpp View 2 chunks +9 lines, -2 lines 0 comments Download

Messages

Total messages: 4
junov1
11 years, 9 months ago (2013-02-08 19:31:38 UTC) #1
reed1
I'm still not clear, by reading the comments in the public header, what borderPixels is ...
11 years, 9 months ago (2013-02-08 20:44:01 UTC) #2
junov1
On 2013/02/08 20:44:01, reed1 wrote: > I'm still not clear, by reading the comments in ...
11 years, 9 months ago (2013-02-08 20:53:10 UTC) #3
reed1
11 years, 9 months ago (2013-02-08 21:12:13 UTC) #4
Message was sent while issue was closed.
On 2013/02/08 20:53:10, junov1 wrote:
> On 2013/02/08 20:44:01, reed1 wrote:
> > I'm still not clear, by reading the comments in the public header, what
> > borderPixels is for, but perhaps thats fine for now.
> 
> I'm not sure how to explain it clearer without getting into the details of how
> the chromium compositor works. Basically, tile size and tile stride do not
match
> in the compositor because it makes its tiles overlap by a certain number of
> "border pixels".  The overlap is to avoid filtering artifacts when compositing
> the tiles with transforms that break texel-to-pixel alignment.

That description helped. Can you include part of that?

> 
> 
> > SkTDArray<void*>* results) {
> > Unrelated to this CL, but how is it correct to do these truncating divides?
> 
> It is intended. The offsets are designed to make the truncation land in the
> right spot. Limit conditions are validated by the unit test.

Perhaps a comment to this effect (whatever "right spot" means). I guess I want
it to be clear to the next person who edits this class what the intent of those
calculations is.
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