On 2013/02/01 18:31:20, robertphillips wrote: Any luck with have the shader be a no-op on the gpu backend?
PTAL at this simplified form
lgtm with one style nit. https://codereview.appspot.com/7267043/diff/9001/debugger/SkDebugCanvas.cpp File debugger/SkDebugCanvas.cpp (right): https://codereview.appspot.com/7267043/diff/9001/debugger/SkDebugCanvas.cpp#n... debugger/SkDebugCanvas.cpp:97: static const SkPMColor table[] = { can we move this into the proc so that we don't have the variable in scope for other functions in this file? or at least call it gTable.
committed as r7627 https://codereview.appspot.com/7267043/diff/9001/debugger/SkDebugCanvas.cpp File debugger/SkDebugCanvas.cpp (right): https://codereview.appspot.com/7267043/diff/9001/debugger/SkDebugCanvas.cpp#n... debugger/SkDebugCanvas.cpp:97: static const SkPMColor table[] = { On 2013/02/05 21:07:42, DerekS wrote: > can we move this into the proc so that we don't have the variable in scope for > other functions in this file? or at least call it gTable. Done.