DescriptionThis CL refocuses the filter app on filter (rather than dumping out textures & paths). It leverages the debugger's DrawCommand and DebugCanvas classes to allow more flexible filters to be written. It is intended to allow filter prototyping prior to being folded into SkPictureRecord as a peep-hole.
The FontDescriptor was moved from ports to core to allow filter to be compiled without adding an additional dependency. Additionally, FontDescriptor's residence in ports was preventing the addition of a toString method to SkPaint.
Ultimately I hope to move this more towards having individual filter objects with check and apply entry points.
Patch Set 1 #
Total comments: 2
Patch Set 2 : fixed filter usage message #
Total comments: 8
Patch Set 3 : Added debugger to filter's include directories #Patch Set 4 : Added comment #
MessagesTotal messages: 5
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