DescriptionMove code in isPaintOpaque from SkDeferredCanvas.cpp to SkPaintPriv
The purpose of this code move is to make it re-usable in order to implement
occlusion culling optimizations in SkPicture similar to what we have now
in SkDeferredCanvas.
BUG=https://code.google.com/p/chromium/issues/detail?id=164530
Committed: https://code.google.com/p/skia/source/detail?r=7361
Patch Set 1 #Patch Set 2 : #
Total comments: 1
MessagesTotal messages: 7
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