DescriptionThis appears to work. In the old approach the deletion of the existing 'fPicture' also freed all the SkPaints (and other objects) that the 'fDebugCanvas' relied on. I believe this was so that the debugger would automatically "switch" to the modified skp. The current approach doesn't do this but it also doesn't crash.
Patch Set 1 #
Total comments: 2
Patch Set 2 : Added comment #
MessagesTotal messages: 6
|