DescriptionFix a problem in the matrix convolution image filter exposed by https://code.google.com/p/skia/source/detail?r=7152: when offsetting texture coordinates in a GrEffect, take the origin of the source bitmap origin into account, and flip Y coordinates when we need to.
NOTE: this will cause the matrixconvolution GM's to need to be rebaselined (again!).
Committed: https://code.google.com/p/skia/source/detail?r=7168
Patch Set 1 #
MessagesTotal messages: 2
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