DescriptionThis handles a special case seen in the mlb skp. The new shaderproc is just a simplification of Repeat_S32_D32_nofilter_trans_shaderproc.
BEFORE:
running bench [1257 3085] tabl_mlb.skp tile_256x256: cmsecs = 46.02
running bench [640 480] constXRepeat 8888: cmsecs = 44.93 GPU: cmsecs = 8.42 gmsecs = 8.59
AFTER:
running bench [1257 3085] tabl_mlb.skp tile_256x256: cmsecs = 36.66
running bench [640 480] constXRepeat 8888: cmsecs = 1.40 GPU: cmsecs = 8.27 gmsecs = 8.63
Patch Set 1 #Patch Set 2 : added support for filtering, transparency & different tile modes #Patch Set 3 : fix bug when not filtering but have a scale matrix #
Total comments: 6
Patch Set 4 : Split bench off into its own CL #
Total comments: 4
MessagesTotal messages: 10
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