DescriptionLimit struct size to size of full shader constant.
The HLSL compiler can optimize out the last elements of a struct, which caused ANGLE to overwrite constants right after the end of the struct. Each element in a struct should be limited by the size of the entire struct.
BUG=
Committed: https://code.google.com/p/angleproject/source/detail?r=1394
Patch Set 1 #
MessagesTotal messages: 8
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