DescriptionInterface design for user-defined name hashing.
1) We use BuiltInResources to pass the hash function to
ANGLE, deciding whether we applies hash function or not.
2) We use 64 bits hashing function, because 64 bits is 16
bytes using hex representation, plus the "webgl_" prefix,
we can keep the names under 128 (WebGL allows 5 levels of
nesting in structures). If chooseing 128 bits, we will
go beyond 128 characters, and some drivers can't handle
that safely.
ANGLEBUG=315
Committed: https://code.google.com/p/angleproject/source/detail?r=1384
Patch Set 1 : #
Total comments: 20
Patch Set 2 : #Patch Set 3 : #
Total comments: 10
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MessagesTotal messages: 20
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