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Issue 6821060: Use D3D compiler optimization level 3. (Closed)

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Created:
13 years, 5 months ago by apatrick1
Modified:
13 years, 5 months ago
Reviewers:
kbr1
CC:
angleproject-review_googlegroups.com
Base URL:
http://angleproject.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Use D3D compiler optimization level 3. The is to try and fix some three.js lighting issues. It appears optimization level 0 has a loop unrolling bug. The compiler returns success but the shader does not work. All other optimization levels work. http://crbug.com/153105. Repro here: http://alteredqualia.com/tmp/tests/angle-issues/webgl_materials_normalmap_test.html Both heads should look the same. Committed: https://code.google.com/p/angleproject/source/detail?r=1383

Patch Set 1 #

Total comments: 1
Unified diffs Side-by-side diffs Delta from patch set Stats (+0 lines, -1 line) Patch
M src/build_angle.gypi View 1 chunk +0 lines, -1 line 1 comment Download

Messages

Total messages: 2
apatrick1
https://codereview.appspot.com/6821060/diff/1/src/build_angle.gypi File src/build_angle.gypi (left): https://codereview.appspot.com/6821060/diff/1/src/build_angle.gypi#oldcode12 src/build_angle.gypi:12: 'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0', Level 3 is the default.
13 years, 5 months ago (2012-10-31 19:58:50 UTC) #1
kbr1
13 years, 5 months ago (2012-10-31 20:11:55 UTC) #2
LGTM
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