DescriptionMake SkShader store localM directly rather than as a separate alloc.
May cause very slight GM changes in gpu two pt radial/conical radients.
Committed: https://code.google.com/p/skia/source/detail?r=6221
Patch Set 1 #Patch Set 2 : #Patch Set 3 : #Patch Set 4 : #
Total comments: 15
Patch Set 5 : Make SkShader store localM directly rather than as a separate alloc. #
MessagesTotal messages: 8
|