DescriptionThe GPU image/surface uses a capability similar to this but it might be better placed in the derived GrGpu class (to hide backend assumptions about what makes a valid texture).
One question is whether this should be visible at the GrContext level or if its highest exposure is as a pure virtual in GrGpu.
Patch Set 1 #Patch Set 2 : Limit changes to GrGpuGL #MessagesTotal messages: 4
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