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Issue 6769043: Protect filter_texture() against render target change. (Closed)

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Created:
12 years, 1 month ago by Stephen White
Modified:
12 years, 1 month ago
Reviewers:
bsalomon
CC:
skia-review_googlegroups.com
Base URL:
https://skia.googlecode.com/svn/trunk
Visibility:
Public.

Description

Protect filter_texture() against render target change. Fix blend filters when input textures are "sloppy" (approx scratch texture match) Add a new test case to gm/imagefiltersgraph, and reduce its size. NOTE: this will require new baselines for the imagefiltersgraph GM. BUG=950 Committed: https://code.google.com/p/skia/source/detail?r=6073

Patch Set 1 #

Patch Set 2 : Fix line length. #

Patch Set 3 : Use AutoWideOpenIdentityDraw instead of AutoRenderTarget. #

Unified diffs Side-by-side diffs Delta from patch set Stats (+39 lines, -15 lines) Patch
M gm/imagefiltersgraph.cpp View 3 chunks +29 lines, -11 lines 0 comments Download
M src/effects/SkBlendImageFilter.cpp View 1 1 chunk +7 lines, -4 lines 0 comments Download
M src/gpu/SkGpuDevice.cpp View 1 2 1 chunk +3 lines, -0 lines 0 comments Download

Messages

Total messages: 2
Stephen White
PTAL
12 years, 1 month ago (2012-10-24 14:50:25 UTC) #1
bsalomon
12 years, 1 month ago (2012-10-24 15:01:58 UTC) #2
On 2012/10/24 14:50:25, Stephen White wrote:
> PTAL

LGTM w/ discussed change to set NULL rather than context->rt().
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