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Delta Between Two Patch Sets: Documentation/snippets/adding-drum-parts.ly

Issue 6635050: Make arguments like Context.GrobName accessible as symbol lists (Closed) Base URL: http://git.savannah.gnu.org/gitweb/?p=lilypond.git/trunk/
Left Patch Set: Fix a few bugs, modify \tweak syntax, demonstrate high impact conversion Created 12 years, 5 months ago
Right Patch Set: Allow \override Accidental.color = #red (dot between grob and property) Created 12 years, 5 months ago
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LEFTRIGHT
1 %% DO NOT EDIT this file manually; it is automatically 1 %% DO NOT EDIT this file manually; it is automatically
2 %% generated from LSR http://lsr.dsi.unimi.it 2 %% generated from LSR http://lsr.dsi.unimi.it
3 %% Make any changes in LSR itself, or in Documentation/snippets/new/ , 3 %% Make any changes in LSR itself, or in Documentation/snippets/new/ ,
4 %% and then run scripts/auxiliar/makelsr.py 4 %% and then run scripts/auxiliar/makelsr.py
5 %% 5 %%
6 %% This file is in the public domain. 6 %% This file is in the public domain.
7 \version "2.17.5" 7 \version "2.17.6"
8 8
9 \header { 9 \header {
10 lsrtags = "percussion, preparing-parts, really-simple, rhythms, specific-notat ion" 10 lsrtags = "percussion, preparing-parts, really-simple, rhythms, specific-notat ion"
11 11
12 texidoc = " 12 texidoc = "
13 Using the powerful pre-configured tools such as the @code{\\drummode} 13 Using the powerful pre-configured tools such as the @code{\\drummode}
14 function and the @code{DrumStaff} context, inputting drum parts is 14 function and the @code{DrumStaff} context, inputting drum parts is
15 quite easy: drums are placed at their own staff positions (with a 15 quite easy: drums are placed at their own staff positions (with a
16 special clef symbol) and have note heads according to the drum. 16 special clef symbol) and have note heads according to the drum.
17 Attaching an extra symbol to the drum or restricting the number of 17 Attaching an extra symbol to the drum or restricting the number of
18 lines is possible. 18 lines is possible.
19 19
20 " 20 "
21 doctitle = "Adding drum parts" 21 doctitle = "Adding drum parts"
22 } % begin verbatim 22 } % begin verbatim
23 23
24 24
25 drh = \drummode { cymc4.^"crash" hhc16^"h.h." hh hhc8 hho hhc8 hh16 hh hhc4 r4 r 2 } 25 drh = \drummode { cymc4.^"crash" hhc16^"h.h." hh hhc8 hho hhc8 hh16 hh hhc4 r4 r 2 }
26 drl = \drummode { bd4 sn8 bd bd4 << bd ss >> bd8 tommh tommh bd toml toml bd to mfh16 tomfh } 26 drl = \drummode { bd4 sn8 bd bd4 << bd ss >> bd8 tommh tommh bd toml toml bd to mfh16 tomfh }
27 timb = \drummode { timh4 ssh timl8 ssh r timh r4 ssh8 timl r4 cb8 cb } 27 timb = \drummode { timh4 ssh timl8 ssh r timh r4 ssh8 timl r4 cb8 cb }
28 28
29 \score { 29 \score {
30 << 30 <<
31 \new DrumStaff \with { 31 \new DrumStaff \with {
32 drumStyleTable = #timbales-style 32 drumStyleTable = #timbales-style
33 \override StaffSymbol line-count = #2 33 \override StaffSymbol.line-count = #2
34 \override BarLine bar-extent = #'(-1 . 1) 34 \override BarLine.bar-extent = #'(-1 . 1)
35 } << 35 } <<
36 \set Staff.instrumentName = #"timbales" 36 \set Staff.instrumentName = #"timbales"
37 \timb 37 \timb
38 >> 38 >>
39 \new DrumStaff << 39 \new DrumStaff <<
40 \set Staff.instrumentName = #"drums" 40 \set Staff.instrumentName = #"drums"
41 \new DrumVoice { \stemUp \drh } 41 \new DrumVoice { \stemUp \drh }
42 \new DrumVoice { \stemDown \drl } 42 \new DrumVoice { \stemDown \drl }
43 >> 43 >>
44 >> 44 >>
45 \layout { } 45 \layout { }
46 \midi { 46 \midi {
47 \tempo 4 = 120 47 \tempo 4 = 120
48 } 48 }
49 } 49 }
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