Stephen rightly complains that our shaders have .rgba all over them. To work around a ...
12 years, 1 month ago
(2012-10-04 13:17:41 UTC)
#1
Stephen rightly complains that our shaders have .rgba all over them. To work
around a current limitation in the custom stage framework he uses an rgba
texture access and selects just the alpha component. So today that produces
texture2D(...).rgba.a which is kinda odd.
On 2012/10/04 14:08:17, TomH wrote: > OK, phew - I saw that R= go through ...
12 years, 1 month ago
(2012-10-04 14:12:24 UTC)
#5
On 2012/10/04 14:08:17, TomH wrote:
> OK, phew - I saw that R= go through on the commit, and was thinking that the
> haircut wasn't extreme enough for me to be mistaken for Rob.
Oh hmm... I didn't think about that . I've been sticking R= lines in my gcl CL
description so I don't have to type reviewers names on codereview. Maybe that's
a mistake unless I remember to edit them later. In any event I've now spent more
energy typing this comment than I've saved using R= so I better quit.
Issue 6585082: Omit shader swizzle if it is rgba.
(Closed)
Created 12 years, 1 month ago by bsalomon
Modified 12 years, 1 month ago
Reviewers: robertphilips_google.com, TomH, robertphillips
Base URL: http://skia.googlecode.com/svn/trunk/
Comments: 0