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Issue 6498045: Fix ANGLE build (Closed)

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Created:
12 years, 2 months ago by EricB
Modified:
12 years, 2 months ago
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Fix ANGLE build Committed: https://code.google.com/p/skia/source/detail?r=5315

Patch Set 1 #

Patch Set 2 : #

Unified diffs Side-by-side diffs Delta from patch set Stats (+12 lines, -6 lines) Patch
M src/views/win/SkOSWindow_win.cpp View 1 3 chunks +12 lines, -6 lines 0 comments Download

Messages

Total messages: 4
EricB
12 years, 2 months ago (2012-08-28 13:49:13 UTC) #1
bsalomon
On 2012/08/28 13:49:13, EricB wrote: Why does the GR_GL_CALL macro not work with the ANGLE ...
12 years, 2 months ago (2012-08-28 14:10:21 UTC) #2
robertphillips
GR_GL_CALL is in src\gpu\gl\GrGLUtil.h. If it is kosher for src\views\win\SkOSWindow_win.cpp to reach over and grab ...
12 years, 2 months ago (2012-08-28 14:49:11 UTC) #3
bsalomon
12 years, 2 months ago (2012-08-28 14:56:48 UTC) #4
Oh that does seem intrusive.

LGTM


On Tue, Aug 28, 2012 at 10:49 AM, <robertphillips@google.com> wrote:

> GR_GL_CALL is in src\gpu\gl\GrGLUtil.h. If it is kosher for
> src\views\win\SkOSWindow_win.**cpp to reach over and grab it then that
> would certainly work. r3856 (May 7th) moved GL_GL_CALL out of
> include/gpu/gl/GrGLConfig.h and into GrGLUtil.h, leaving the angle refs
> dangling.
>
>
http://codereview.appspot.com/**6498045/<http://codereview.appspot.com/6498045/>
>
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