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Issue 6497114: Reduce SkMaskGamma cache thrashing. (Closed)

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Created:
12 years, 2 months ago by bungeman
Modified:
12 years, 1 month ago
Reviewers:
reed1
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Reduce SkMaskGamma cache thrashing.

Patch Set 1 #

Patch Set 2 : Ensure linear maskGamma is not used. #

Unified diffs Side-by-side diffs Delta from patch set Stats (+55 lines, -17 lines) Patch
M src/core/SkMaskGamma.h View 1 8 chunks +17 lines, -5 lines 0 comments Download
M src/core/SkMaskGamma.cpp View 1 1 chunk +10 lines, -2 lines 0 comments Download
M src/core/SkPaint.cpp View 1 8 chunks +27 lines, -9 lines 0 comments Download
M src/core/SkScalerContext.cpp View 1 1 chunk +1 line, -1 line 0 comments Download

Messages

Total messages: 3
bungeman
I'm open to suggestions on implementation here, but we need a means of having both ...
12 years, 1 month ago (2012-09-11 16:57:20 UTC) #1
reed1
lgtm are there unittests we can be writing to exercise any of this?
12 years, 1 month ago (2012-09-11 17:03:21 UTC) #2
bungeman
12 years, 1 month ago (2012-09-11 18:53:23 UTC) #3
For this particular issue there isn't much unit tests could do, but I'm fairly
sure this will change again when getting things to work with the GPU. I'll keep
it in mind.

Committed revisions 5492 and 5493.
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