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Issue 6477046: Allow glUniform to set nth element of array of structs uniform where n != 0. (Closed)

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Created:
13 years, 7 months ago by apatrick1
Modified:
13 years, 7 months ago
Reviewers:
dgkoch
CC:
angleproject-review_googlegroups.com
Base URL:
http://angleproject.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Allow glUniform to set nth element of array of structs uniform where n != 0. Committed: https://code.google.com/p/angleproject/source/detail?r=1267

Patch Set 1 #

Total comments: 2

Patch Set 2 : Allow glUniform to set nth element of array of structs uniform where n != 0. #

Unified diffs Side-by-side diffs Delta from patch set Stats (+4 lines, -2 lines) Patch
M src/common/version.h View 1 1 chunk +1 line, -1 line 0 comments Download
M src/libGLESv2/ProgramBinary.cpp View 1 1 chunk +3 lines, -1 line 0 comments Download

Messages

Total messages: 5
apatrick1
Daniel, I added a new WebGL conformancce test: https://github.com/apatrick-google/WebGL/commit/85d7419bb79e1c3ed7d43b40545b010d7b71bd27 The test now passes and there ...
13 years, 7 months ago (2012-08-23 00:23:50 UTC) #1
dgkoch
LGTM. Did you want to fix up the vertex handling here or in another patch? ...
13 years, 7 months ago (2012-08-27 19:56:50 UTC) #2
apatrick1
I the vertex shaders are fixed with this patch: https://codereview.appspot.com/6485061/ That's a bit more involved. ...
13 years, 7 months ago (2012-08-27 23:20:46 UTC) #3
apatrick1
Allow glUniform to set nth element of array of structs uniform where n != 0.
13 years, 7 months ago (2012-08-27 23:29:25 UTC) #4
dgkoch
13 years, 7 months ago (2012-08-28 01:30:03 UTC) #5
On 2012/08/27 23:20:46, apatrick1 wrote:
> I the vertex shaders are fixed with this patch:
> 
> https://codereview.appspot.com/6485061/
Ok -- that's up next on my review list -- tomorrow.

> That's a bit more involved. I can put together a simpler fix in the meantime
if
> you think the vertex shaders issue should be fixed before that lands?
Nah. No one noticed the problem before now...
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