DescriptionUse SkBitmapHeap for shaders in SkGPipe.
Required adding a new feature to SkBitmapHeap, allowing it to defer
adding owners, since sometimes we flatten a shader, but then do not
unflatten it, since we already had a copy in the heap, so the owners
never get removed.
Moved to https://codereview.appspot.com/6465047/
Patch Set 1 #
MessagesTotal messages: 2
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