DescriptionMake SkGPipe use SkBitmapHeap.
In the single process (or hypothetical cross process/shared address
space) mode, SkGPipe now uses SkBitmapHeap instead of SharedHeap.
Still need to use the shared heap for shaders as well as for cross
process.
TEST=PipeTest
Committed: https://code.google.com/p/skia/source/detail?r=5008
Patch Set 1 #
Total comments: 12
Patch Set 2 : #
MessagesTotal messages: 6
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