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Issue 6450083: Correct crash in texture key generation by early-outing if no texture is present. (Closed)

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Created:
12 years, 4 months ago by twiz1
Modified:
12 years, 4 months ago
Reviewers:
reed1, TomH
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Early out the texture key generation if there is no texture passed to the GrGLShaderBuilder::keyForTextureAccess. Under normal circumstances, there will always be a passed texture. However, when running in the unit tests, CustomStages are constructed without a texture input. Committed: https://code.google.com/p/skia/source/detail?r=4924

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+5 lines, -0 lines) Patch
M src/gpu/gl/GrGLShaderBuilder.cpp View 1 chunk +5 lines, -0 lines 0 comments Download

Messages

Total messages: 3
twiz1
PTAL. This should resolve the failing GLPrograms test observed on mac.
12 years, 4 months ago (2012-08-02 17:27:50 UTC) #1
TomH
LGTM. Go!
12 years, 4 months ago (2012-08-02 17:28:24 UTC) #2
twiz1
12 years, 4 months ago (2012-08-02 17:33:01 UTC) #3
On 2012/08/02 17:28:24, TomH wrote:
> LGTM. Go!

Committed: https://code.google.com/p/skia/source/detail?r=4924
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