DescriptionEarly out the texture key generation if there is no texture passed to the GrGLShaderBuilder::keyForTextureAccess.
Under normal circumstances, there will always be a passed texture. However, when running in the unit tests, CustomStages are constructed without a texture input.
Committed: https://code.google.com/p/skia/source/detail?r=4924
Patch Set 1 #
MessagesTotal messages: 3
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