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Introduction of set of functions to manage generation of texture fetch shader code.
A new set of routines have been added to GrGLShaderBuilder to emit texture fetches, taking into consideration the format of the texture to be accessed, and the channel swizzle.
Committed: https://code.google.com/p/skia/source/detail?r=4919
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include/gpu/GrCustomStage.h
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include/gpu/GrProgramStageFactory.h
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src/effects/SkLightingImageFilter.cpp
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src/effects/gradients/SkLinearGradient.cpp
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src/effects/gradients/SkRadialGradient.cpp
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src/effects/gradients/SkSweepGradient.cpp
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src/effects/gradients/SkTwoPointConicalGradient.cpp
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src/effects/gradients/SkTwoPointRadialGradient.cpp
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src/gpu/GrCustomStage.cpp
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src/gpu/effects/GrColorTableEffect.h
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src/gpu/effects/GrColorTableEffect.cpp
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src/gpu/effects/GrConvolutionEffect.cpp
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src/gpu/effects/GrMorphologyEffect.cpp
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src/gpu/effects/GrSingleTextureEffect.cpp
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src/gpu/effects/GrTextureDomainEffect.cpp
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src/gpu/gl/GrGLProgram.h
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src/gpu/gl/GrGLProgramStage.h
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src/gpu/gl/GrGLProgramStage.cpp
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src/gpu/gl/GrGLShaderBuilder.h
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src/gpu/gl/GrGLShaderBuilder.cpp
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src/gpu/gl/GrGpuGL_program.cpp
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src/gpu/gl/GrGpuGL_unittest.cpp
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Total messages: 24
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