DescriptionCache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts.
WebGL conformance tests did not regress. I verified they exercise the Blit code.
Committed: https://code.google.com/p/angleproject/source/detail?r=1225
Patch Set 1 : #
Total comments: 2
Patch Set 2 : #
MessagesTotal messages: 5
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