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Issue 6129043: Addition of flush to SkGrTexturePixelRef::deepCopy(...) (Closed)

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Created:
12 years, 6 months ago by twiz1
Modified:
12 years, 6 months ago
CC:
skia-review_googlegroups.com
Base URL:
http://skia.googlecode.com/svn/trunk/
Visibility:
Public.

Description

Addition of necessary flush to copyToTexturePixelRef(...). Ganesh batches drawing operations, which means that the copy operation, which does not flush the pipeline, can capture stale contents. By forcing a flush, the up-to-date version of the texture is copied. TEST=none BUG=124054 Committed: https://code.google.com/p/skia/source/detail?r=3785

Patch Set 1 #

Patch Set 2 : #

Unified diffs Side-by-side diffs Delta from patch set Stats (+6 lines, -0 lines) Patch
M src/gpu/GrContext.cpp View 1 1 chunk +6 lines, -0 lines 0 comments Download

Messages

Total messages: 5
twiz1
PTAL.
12 years, 6 months ago (2012-04-26 22:54:21 UTC) #1
brian2
On 2012/04/26 22:54:21, twiz1 wrote: > PTAL. Jeff, nice catch! I think the flush should ...
12 years, 6 months ago (2012-04-26 23:42:22 UTC) #2
bsalomon
On 2012/04/26 23:42:22, brian2 wrote: > On 2012/04/26 22:54:21, twiz1 wrote: > > PTAL. > ...
12 years, 6 months ago (2012-04-27 00:04:58 UTC) #3
twiz1
On 2012/04/27 00:04:58, bsalomon wrote: > On 2012/04/26 23:42:22, brian2 wrote: > > On 2012/04/26 ...
12 years, 6 months ago (2012-04-27 19:22:25 UTC) #4
bsalomon
12 years, 6 months ago (2012-04-27 19:27:16 UTC) #5
On 2012/04/27 19:22:25, twiz1 wrote:
> On 2012/04/27 00:04:58, bsalomon wrote:
> > On 2012/04/26 23:42:22, brian2 wrote:
> > > On 2012/04/26 22:54:21, twiz1 wrote:
> > > > PTAL.
> > > 
> > > Jeff, nice catch! I think the flush should go into GrContext::copyTexture,
> > > though. We should probably have a comment similar to the one in
> > > resolveRenderTarget, just above copyTexture in GrContext.cpp, indicating
> that
> > we
> > > aren't tracking whether there are pending writes to the src texture.
> > 
> > BTW this comment was from me (accidentally posted from personal account).
> 
> Thanks for your review, Brian.  I made the changes you suggested.
> 
> It would be interesting if we could selectively flush to the given texture,
> instead of flushing the whole pipeline.

Agreed. We will have to do that at some point.

LGTM
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