Index: gpu/src/ios/GrGLDefaultInterface_iOS.cpp |
=================================================================== |
--- gpu/src/ios/GrGLDefaultInterface_iOS.cpp (revision 0) |
+++ gpu/src/ios/GrGLDefaultInterface_iOS.cpp (revision 0) |
@@ -0,0 +1,156 @@ |
+/* |
+ Copyright 2011 Google Inc. |
+ |
+ Licensed under the Apache License, Version 2.0 (the "License"); |
+ you may not use this file except in compliance with the License. |
+ You may obtain a copy of the License at |
+ |
+ http://www.apache.org/licenses/LICENSE-2.0 |
+ |
+ Unless required by applicable law or agreed to in writing, software |
+ distributed under the License is distributed on an "AS IS" BASIS, |
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+ See the License for the specific language governing permissions and |
+ limitations under the License. |
+ */ |
+ |
+#include "GrGLInterface.h" |
+ |
+#import <OpenGLES/ES1/gl.h> |
+#import <OpenGLES/ES1/glext.h> |
+ |
+#import <OpenGLES/ES2/gl.h> |
+#import <OpenGLES/ES2/glext.h> |
+ |
+void GrGLSetDefaultGLInterface() { |
+ static GrGLInterface gDefaultInterface; |
+ static bool gDefaultInterfaceInit; |
+ if (!gDefaultInterfaceInit) { |
+ gDefaultInterface.fNPOTRenderTargetSupport = kProbe_GrGLCapability; |
+ gDefaultInterface.fMinRenderTargetHeight = kProbe_GrGLCapability; |
+ gDefaultInterface.fMinRenderTargetWidth = kProbe_GrGLCapability; |
+ |
+ gDefaultInterface.fActiveTexture = glActiveTexture; |
+ gDefaultInterface.fAttachShader = glAttachShader; |
+ gDefaultInterface.fBindAttribLocation = glBindAttribLocation; |
+ gDefaultInterface.fBindBuffer = glBindBuffer; |
+ gDefaultInterface.fBindTexture = glBindTexture; |
+ gDefaultInterface.fBlendColor = glBlendColor; |
+ gDefaultInterface.fBlendFunc = glBlendFunc; |
+ gDefaultInterface.fBufferData = (GrGLBufferDataProc)glBufferData; |
+ gDefaultInterface.fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData; |
+ gDefaultInterface.fClear = glClear; |
+ gDefaultInterface.fClearColor = glClearColor; |
+ gDefaultInterface.fClearStencil = glClearStencil; |
+ gDefaultInterface.fClientActiveTexture = glClientActiveTexture; |
+ gDefaultInterface.fColorMask = glColorMask; |
+ gDefaultInterface.fColorPointer = glColorPointer; |
+ gDefaultInterface.fColor4ub = glColor4ub; |
+ gDefaultInterface.fCompileShader = glCompileShader; |
+ gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D; |
+ gDefaultInterface.fCreateProgram = glCreateProgram; |
+ gDefaultInterface.fCreateShader = glCreateShader; |
+ gDefaultInterface.fCullFace = glCullFace; |
+ gDefaultInterface.fDeleteBuffers = glDeleteBuffers; |
+ gDefaultInterface.fDeleteProgram = glDeleteProgram; |
+ gDefaultInterface.fDeleteShader = glDeleteShader; |
+ gDefaultInterface.fDeleteTextures = glDeleteTextures; |
+ gDefaultInterface.fDepthMask = glDepthMask; |
+ gDefaultInterface.fDisable = glDisable; |
+ gDefaultInterface.fDisableClientState = glDisableClientState; |
+ gDefaultInterface.fDisableVertexAttribArray = |
+ glDisableVertexAttribArray; |
+ gDefaultInterface.fDrawArrays = glDrawArrays; |
+ gDefaultInterface.fDrawElements = glDrawElements; |
+ gDefaultInterface.fEnable = glEnable; |
+ gDefaultInterface.fEnableClientState = glEnableClientState; |
+ gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray; |
+ gDefaultInterface.fFrontFace = glFrontFace; |
+ gDefaultInterface.fGenBuffers = glGenBuffers; |
+ gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv; |
+ gDefaultInterface.fGetError = glGetError; |
+ gDefaultInterface.fGetIntegerv = glGetIntegerv; |
+ gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog; |
+ gDefaultInterface.fGetProgramiv = glGetProgramiv; |
+ gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog; |
+ gDefaultInterface.fGetShaderiv = glGetShaderiv; |
+ gDefaultInterface.fGetString = glGetString; |
+ gDefaultInterface.fGenTextures = glGenTextures; |
+ gDefaultInterface.fGetUniformLocation = glGetUniformLocation; |
+ gDefaultInterface.fLineWidth = glLineWidth; |
+ gDefaultInterface.fLinkProgram = glLinkProgram; |
+ gDefaultInterface.fLoadMatrixf = glLoadMatrixf; |
+ gDefaultInterface.fMatrixMode = glMatrixMode; |
+ gDefaultInterface.fPointSize = glPointSize; |
+ gDefaultInterface.fPixelStorei = glPixelStorei; |
+ gDefaultInterface.fReadPixels = glReadPixels; |
+ gDefaultInterface.fScissor = glScissor; |
+ gDefaultInterface.fShadeModel = glShadeModel; |
+ gDefaultInterface.fShaderSource = glShaderSource; |
+ gDefaultInterface.fStencilFunc = glStencilFunc; |
+ gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate; |
+ gDefaultInterface.fStencilMask = glStencilMask; |
+ gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate; |
+ gDefaultInterface.fStencilOp = glStencilOp; |
+ gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate; |
+ gDefaultInterface.fTexCoordPointer = glTexCoordPointer; |
+ gDefaultInterface.fTexEnvi = glTexEnvi; |
+ // mac uses GLenum for internalFormat param (non-standard) |
+ // amounts to int vs. uint. |
+ gDefaultInterface.fTexImage2D = (GrGLTexImage2DProc)glTexImage2D; |
+ gDefaultInterface.fTexParameteri = glTexParameteri; |
+ gDefaultInterface.fTexSubImage2D = glTexSubImage2D; |
+ gDefaultInterface.fUniform1f = glUniform1f; |
+ gDefaultInterface.fUniform1i = glUniform1i; |
+ gDefaultInterface.fUniform1fv = glUniform1fv; |
+ gDefaultInterface.fUniform1iv = glUniform1iv; |
+ gDefaultInterface.fUniform2f = glUniform2f; |
+ gDefaultInterface.fUniform2i = glUniform2i; |
+ gDefaultInterface.fUniform2fv = glUniform2fv; |
+ gDefaultInterface.fUniform2iv = glUniform2iv; |
+ gDefaultInterface.fUniform3f = glUniform3f; |
+ gDefaultInterface.fUniform3i = glUniform3i; |
+ gDefaultInterface.fUniform3fv = glUniform3fv; |
+ gDefaultInterface.fUniform3iv = glUniform3iv; |
+ gDefaultInterface.fUniform4f = glUniform4f; |
+ gDefaultInterface.fUniform4i = glUniform4i; |
+ gDefaultInterface.fUniform4fv = glUniform4fv; |
+ gDefaultInterface.fUniform4iv = glUniform4iv; |
+ gDefaultInterface.fUniform4fv = glUniform4fv; |
+ gDefaultInterface.fUniformMatrix2fv = glUniformMatrix2fv; |
+ gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv; |
+ gDefaultInterface.fUniformMatrix4fv = glUniformMatrix4fv; |
+ gDefaultInterface.fUseProgram = glUseProgram; |
+ gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv; |
+ gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer; |
+ gDefaultInterface.fVertexPointer = glVertexPointer; |
+ gDefaultInterface.fViewport = glViewport; |
+ |
+ gDefaultInterface.fGenFramebuffers = glGenFramebuffers; |
+ gDefaultInterface.fBindFramebuffer = glBindFramebuffer; |
+ gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D; |
+ gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus; |
+ gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers; |
+ gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage; |
+ gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers; |
+ gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers; |
+ gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
+ gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer; |
+ |
+#if GL_OES_mapbuffer |
+ gDefaultInterface.fMapBuffer = glMapBufferOES; |
+ gDefaultInterface.fUnmapBuffer = glUnmapBufferOES; |
+#endif |
+ |
+#if GL_APPLE_framebuffer_multisample |
+ gDefaultInterface.fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE; |
+ gDefaultInterface.fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE; |
+#endif |
+ gDefaultInterface.fBindFragDataLocationIndexed = NULL; |
+ |
+ gDefaultInterface.fBindingsExported = kES2_GrGLBinding; |
+ |
+ gDefaultInterfaceInit = true; |
+ } |
+ GrGLSetGLInterface(&gDefaultInterface); |
+} |