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Unified Diff: gpu/src/ios/GrGLDefaultInterface_iOS.cpp

Issue 4717043: Updates to SkUIView and default gl interface for ios (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 13 years, 6 months ago
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Index: gpu/src/ios/GrGLDefaultInterface_iOS.cpp
===================================================================
--- gpu/src/ios/GrGLDefaultInterface_iOS.cpp (revision 0)
+++ gpu/src/ios/GrGLDefaultInterface_iOS.cpp (revision 0)
@@ -0,0 +1,156 @@
+/*
+ Copyright 2011 Google Inc.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+ */
+
+#include "GrGLInterface.h"
+
+#import <OpenGLES/ES1/gl.h>
+#import <OpenGLES/ES1/glext.h>
+
+#import <OpenGLES/ES2/gl.h>
+#import <OpenGLES/ES2/glext.h>
+
+void GrGLSetDefaultGLInterface() {
+ static GrGLInterface gDefaultInterface;
+ static bool gDefaultInterfaceInit;
+ if (!gDefaultInterfaceInit) {
+ gDefaultInterface.fNPOTRenderTargetSupport = kProbe_GrGLCapability;
+ gDefaultInterface.fMinRenderTargetHeight = kProbe_GrGLCapability;
+ gDefaultInterface.fMinRenderTargetWidth = kProbe_GrGLCapability;
+
+ gDefaultInterface.fActiveTexture = glActiveTexture;
+ gDefaultInterface.fAttachShader = glAttachShader;
+ gDefaultInterface.fBindAttribLocation = glBindAttribLocation;
+ gDefaultInterface.fBindBuffer = glBindBuffer;
+ gDefaultInterface.fBindTexture = glBindTexture;
+ gDefaultInterface.fBlendColor = glBlendColor;
+ gDefaultInterface.fBlendFunc = glBlendFunc;
+ gDefaultInterface.fBufferData = (GrGLBufferDataProc)glBufferData;
+ gDefaultInterface.fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
+ gDefaultInterface.fClear = glClear;
+ gDefaultInterface.fClearColor = glClearColor;
+ gDefaultInterface.fClearStencil = glClearStencil;
+ gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
+ gDefaultInterface.fColorMask = glColorMask;
+ gDefaultInterface.fColorPointer = glColorPointer;
+ gDefaultInterface.fColor4ub = glColor4ub;
+ gDefaultInterface.fCompileShader = glCompileShader;
+ gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
+ gDefaultInterface.fCreateProgram = glCreateProgram;
+ gDefaultInterface.fCreateShader = glCreateShader;
+ gDefaultInterface.fCullFace = glCullFace;
+ gDefaultInterface.fDeleteBuffers = glDeleteBuffers;
+ gDefaultInterface.fDeleteProgram = glDeleteProgram;
+ gDefaultInterface.fDeleteShader = glDeleteShader;
+ gDefaultInterface.fDeleteTextures = glDeleteTextures;
+ gDefaultInterface.fDepthMask = glDepthMask;
+ gDefaultInterface.fDisable = glDisable;
+ gDefaultInterface.fDisableClientState = glDisableClientState;
+ gDefaultInterface.fDisableVertexAttribArray =
+ glDisableVertexAttribArray;
+ gDefaultInterface.fDrawArrays = glDrawArrays;
+ gDefaultInterface.fDrawElements = glDrawElements;
+ gDefaultInterface.fEnable = glEnable;
+ gDefaultInterface.fEnableClientState = glEnableClientState;
+ gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray;
+ gDefaultInterface.fFrontFace = glFrontFace;
+ gDefaultInterface.fGenBuffers = glGenBuffers;
+ gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv;
+ gDefaultInterface.fGetError = glGetError;
+ gDefaultInterface.fGetIntegerv = glGetIntegerv;
+ gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog;
+ gDefaultInterface.fGetProgramiv = glGetProgramiv;
+ gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog;
+ gDefaultInterface.fGetShaderiv = glGetShaderiv;
+ gDefaultInterface.fGetString = glGetString;
+ gDefaultInterface.fGenTextures = glGenTextures;
+ gDefaultInterface.fGetUniformLocation = glGetUniformLocation;
+ gDefaultInterface.fLineWidth = glLineWidth;
+ gDefaultInterface.fLinkProgram = glLinkProgram;
+ gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
+ gDefaultInterface.fMatrixMode = glMatrixMode;
+ gDefaultInterface.fPointSize = glPointSize;
+ gDefaultInterface.fPixelStorei = glPixelStorei;
+ gDefaultInterface.fReadPixels = glReadPixels;
+ gDefaultInterface.fScissor = glScissor;
+ gDefaultInterface.fShadeModel = glShadeModel;
+ gDefaultInterface.fShaderSource = glShaderSource;
+ gDefaultInterface.fStencilFunc = glStencilFunc;
+ gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate;
+ gDefaultInterface.fStencilMask = glStencilMask;
+ gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate;
+ gDefaultInterface.fStencilOp = glStencilOp;
+ gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate;
+ gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
+ gDefaultInterface.fTexEnvi = glTexEnvi;
+ // mac uses GLenum for internalFormat param (non-standard)
+ // amounts to int vs. uint.
+ gDefaultInterface.fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
+ gDefaultInterface.fTexParameteri = glTexParameteri;
+ gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
+ gDefaultInterface.fUniform1f = glUniform1f;
+ gDefaultInterface.fUniform1i = glUniform1i;
+ gDefaultInterface.fUniform1fv = glUniform1fv;
+ gDefaultInterface.fUniform1iv = glUniform1iv;
+ gDefaultInterface.fUniform2f = glUniform2f;
+ gDefaultInterface.fUniform2i = glUniform2i;
+ gDefaultInterface.fUniform2fv = glUniform2fv;
+ gDefaultInterface.fUniform2iv = glUniform2iv;
+ gDefaultInterface.fUniform3f = glUniform3f;
+ gDefaultInterface.fUniform3i = glUniform3i;
+ gDefaultInterface.fUniform3fv = glUniform3fv;
+ gDefaultInterface.fUniform3iv = glUniform3iv;
+ gDefaultInterface.fUniform4f = glUniform4f;
+ gDefaultInterface.fUniform4i = glUniform4i;
+ gDefaultInterface.fUniform4fv = glUniform4fv;
+ gDefaultInterface.fUniform4iv = glUniform4iv;
+ gDefaultInterface.fUniform4fv = glUniform4fv;
+ gDefaultInterface.fUniformMatrix2fv = glUniformMatrix2fv;
+ gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv;
+ gDefaultInterface.fUniformMatrix4fv = glUniformMatrix4fv;
+ gDefaultInterface.fUseProgram = glUseProgram;
+ gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv;
+ gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer;
+ gDefaultInterface.fVertexPointer = glVertexPointer;
+ gDefaultInterface.fViewport = glViewport;
+
+ gDefaultInterface.fGenFramebuffers = glGenFramebuffers;
+ gDefaultInterface.fBindFramebuffer = glBindFramebuffer;
+ gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D;
+ gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus;
+ gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers;
+ gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage;
+ gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers;
+ gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
+ gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer;
+ gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer;
+
+#if GL_OES_mapbuffer
+ gDefaultInterface.fMapBuffer = glMapBufferOES;
+ gDefaultInterface.fUnmapBuffer = glUnmapBufferOES;
+#endif
+
+#if GL_APPLE_framebuffer_multisample
+ gDefaultInterface.fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
+ gDefaultInterface.fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
+#endif
+ gDefaultInterface.fBindFragDataLocationIndexed = NULL;
+
+ gDefaultInterface.fBindingsExported = kES2_GrGLBinding;
+
+ gDefaultInterfaceInit = true;
+ }
+ GrGLSetGLInterface(&gDefaultInterface);
+}
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