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Unified Diff: vs/SampleApp/SampleApp.vcxproj.filters

Issue 4243064: Add filters to VC++ project, remove unused Gr files (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: actually add folder for pdf files Created 14 years ago
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Index: vs/SampleApp/SampleApp.vcxproj.filters
===================================================================
--- vs/SampleApp/SampleApp.vcxproj.filters (revision 0)
+++ vs/SampleApp/SampleApp.vcxproj.filters (revision 0)
@@ -0,0 +1,751 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="..\..\experimental\SkSetPoly3To3.cpp" />
+ <ClCompile Include="..\..\samplecode\OverView.cpp" />
+ <ClCompile Include="..\..\samplecode\SampleApp.cpp" />
+ <ClCompile Include="..\..\src\core\Sk64.cpp" />
+ <ClCompile Include="..\..\src\core\SkAdvancedTypefaceMetrics.cpp" />
+ <ClCompile Include="..\..\src\core\SkAlphaRuns.cpp" />
+ <ClCompile Include="..\..\src\core\SkBitmap.cpp" />
+ <ClCompile Include="..\..\src\core\SkBitmapProcShader.cpp" />
+ <ClCompile Include="..\..\src\core\SkBitmapProcState.cpp" />
+ <ClCompile Include="..\..\src\core\SkBitmapProcState_matrixProcs.cpp" />
+ <ClCompile Include="..\..\src\core\SkBitmapSampler.cpp" />
+ <ClCompile Include="..\..\src\core\SkBitmap_scroll.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitRow_D16.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitRow_D32.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitRow_D4444.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter_4444.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter_A1.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter_A8.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter_ARGB32.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter_ARGB32_Subpixel.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter_RGB16.cpp" />
+ <ClCompile Include="..\..\src\core\SkBlitter_Sprite.cpp" />
+ <ClCompile Include="..\..\src\core\SkBuffer.cpp" />
+ <ClCompile Include="..\..\src\core\SkCanvas.cpp" />
+ <ClCompile Include="..\..\src\core\SkChunkAlloc.cpp" />
+ <ClCompile Include="..\..\src\core\SkClipStack.cpp" />
+ <ClCompile Include="..\..\src\core\SkColor.cpp" />
+ <ClCompile Include="..\..\src\core\SkColorFilter.cpp" />
+ <ClCompile Include="..\..\src\core\SkColorTable.cpp" />
+ <ClCompile Include="..\..\src\core\SkComposeShader.cpp" />
+ <ClCompile Include="..\..\src\core\SkConcaveToTriangles.cpp" />
+ <ClCompile Include="..\..\src\core\SkCordic.cpp" />
+ <ClCompile Include="..\..\src\core\SkCubicClipper.cpp" />
+ <ClCompile Include="..\..\src\core\SkDebug.cpp" />
+ <ClCompile Include="..\..\src\core\SkDeque.cpp" />
+ <ClCompile Include="..\..\src\core\SkDevice.cpp" />
+ <ClCompile Include="..\..\src\core\SkDither.cpp" />
+ <ClCompile Include="..\..\src\core\SkDraw.cpp" />
+ <ClCompile Include="..\..\src\core\SkEdge.cpp" />
+ <ClCompile Include="..\..\src\core\SkEdgeBuilder.cpp" />
+ <ClCompile Include="..\..\src\core\SkEdgeClipper.cpp" />
+ <ClCompile Include="..\..\src\core\SkFilterProc.cpp" />
+ <ClCompile Include="..\..\src\core\SkFlate.cpp" />
+ <ClCompile Include="..\..\src\core\SkFlattenable.cpp" />
+ <ClCompile Include="..\..\src\core\SkFloat.cpp" />
+ <ClCompile Include="..\..\src\core\SkFloatBits.cpp" />
+ <ClCompile Include="..\..\src\core\SkFontHost.cpp" />
+ <ClCompile Include="..\..\src\core\SkGeometry.cpp" />
+ <ClCompile Include="..\..\src\core\SkGlobals.cpp" />
+ <ClCompile Include="..\..\src\core\SkGlyphCache.cpp" />
+ <ClCompile Include="..\..\src\core\SkGraphics.cpp" />
+ <ClCompile Include="..\..\src\core\SkLineClipper.cpp" />
+ <ClCompile Include="..\..\src\core\SkMallocPixelRef.cpp" />
+ <ClCompile Include="..\..\src\core\SkMask.cpp" />
+ <ClCompile Include="..\..\src\core\SkMaskFilter.cpp" />
+ <ClCompile Include="..\..\src\core\SkMath.cpp" />
+ <ClCompile Include="..\..\src\core\SkMatrix.cpp" />
+ <ClCompile Include="..\..\src\core\SkMemory_stdlib.cpp" />
+ <ClCompile Include="..\..\src\core\SkPackBits.cpp" />
+ <ClCompile Include="..\..\src\core\SkPaint.cpp" />
+ <ClCompile Include="..\..\src\core\SkPath.cpp" />
+ <ClCompile Include="..\..\src\core\SkPathEffect.cpp" />
+ <ClCompile Include="..\..\src\core\SkPathHeap.cpp" />
+ <ClCompile Include="..\..\src\core\SkPathMeasure.cpp" />
+ <ClCompile Include="..\..\src\core\SkPicture.cpp" />
+ <ClCompile Include="..\..\src\core\SkPictureFlat.cpp" />
+ <ClCompile Include="..\..\src\core\SkPicturePlayback.cpp" />
+ <ClCompile Include="..\..\src\core\SkPictureRecord.cpp" />
+ <ClCompile Include="..\..\src\core\SkPixelRef.cpp" />
+ <ClCompile Include="..\..\src\core\SkPoint.cpp" />
+ <ClCompile Include="..\..\src\core\SkProcSpriteBlitter.cpp" />
+ <ClCompile Include="..\..\src\core\SkPtrRecorder.cpp" />
+ <ClCompile Include="..\..\src\core\SkQuadClipper.cpp" />
+ <ClCompile Include="..\..\src\core\SkRasterizer.cpp" />
+ <ClCompile Include="..\..\src\core\SkRect.cpp" />
+ <ClCompile Include="..\..\src\core\SkRefDict.cpp" />
+ <ClCompile Include="..\..\src\core\SkRegion.cpp" />
+ <ClCompile Include="..\..\src\core\SkRegion_path.cpp" />
+ <ClCompile Include="..\..\src\core\SkScalar.cpp" />
+ <ClCompile Include="..\..\src\core\SkScalerContext.cpp" />
+ <ClCompile Include="..\..\src\core\SkScan.cpp" />
+ <ClCompile Include="..\..\src\core\SkScan_Antihair.cpp" />
+ <ClCompile Include="..\..\src\core\SkScan_AntiPath.cpp" />
+ <ClCompile Include="..\..\src\core\SkScan_Hairline.cpp" />
+ <ClCompile Include="..\..\src\core\SkScan_Path.cpp" />
+ <ClCompile Include="..\..\src\core\SkShader.cpp" />
+ <ClCompile Include="..\..\src\core\SkShape.cpp" />
+ <ClCompile Include="..\..\src\core\SkSpriteBlitter_ARGB32.cpp" />
+ <ClCompile Include="..\..\src\core\SkSpriteBlitter_RGB16.cpp" />
+ <ClCompile Include="..\..\src\core\SkStream.cpp" />
+ <ClCompile Include="..\..\src\core\SkString.cpp" />
+ <ClCompile Include="..\..\src\core\SkStroke.cpp" />
+ <ClCompile Include="..\..\src\core\SkStrokerPriv.cpp" />
+ <ClCompile Include="..\..\src\core\SkTSearch.cpp" />
+ <ClCompile Include="..\..\src\core\SkTypeface.cpp" />
+ <ClCompile Include="..\..\src\core\SkUnPreMultiply.cpp" />
+ <ClCompile Include="..\..\src\core\SkUtils.cpp" />
+ <ClCompile Include="..\..\src\core\SkWriter32.cpp" />
+ <ClCompile Include="..\..\src\core\SkXfermode.cpp" />
+ <ClCompile Include="..\..\src\effects\Sk1DPathEffect.cpp" />
+ <ClCompile Include="..\..\src\effects\Sk2DPathEffect.cpp" />
+ <ClCompile Include="..\..\src\effects\SkAvoidXfermode.cpp" />
+ <ClCompile Include="..\..\src\effects\SkBitmapCache.cpp" />
+ <ClCompile Include="..\..\src\effects\SkBlurDrawLooper.cpp" />
+ <ClCompile Include="..\..\src\effects\SkBlurMask.cpp" />
+ <ClCompile Include="..\..\src\effects\SkBlurMaskFilter.cpp" />
+ <ClCompile Include="..\..\src\effects\SkColorFilters.cpp" />
+ <ClCompile Include="..\..\src\effects\SkColorMatrixFilter.cpp" />
+ <ClCompile Include="..\..\src\effects\SkCornerPathEffect.cpp" />
+ <ClCompile Include="..\..\src\effects\SkDashPathEffect.cpp" />
+ <ClCompile Include="..\..\src\effects\SkDiscretePathEffect.cpp" />
+ <ClCompile Include="..\..\src\effects\SkEmbossMask.cpp" />
+ <ClCompile Include="..\..\src\effects\SkEmbossMaskFilter.cpp" />
+ <ClCompile Include="..\..\src\effects\SkGradientShader.cpp" />
+ <ClCompile Include="..\..\src\effects\SkGroupShape.cpp" />
+ <ClCompile Include="..\..\src\effects\SkKernel33MaskFilter.cpp" />
+ <ClCompile Include="..\..\src\effects\SkLayerDrawLooper.cpp" />
+ <ClCompile Include="..\..\src\effects\SkLayerRasterizer.cpp" />
+ <ClCompile Include="..\..\src\effects\SkPaintFlagsDrawFilter.cpp" />
+ <ClCompile Include="..\..\src\effects\SkPixelXorXfermode.cpp" />
+ <ClCompile Include="..\..\src\effects\SkPorterDuff.cpp" />
+ <ClCompile Include="..\..\src\effects\SkRectShape.cpp" />
+ <ClCompile Include="..\..\src\effects\SkTableMaskFilter.cpp" />
+ <ClCompile Include="..\..\src\effects\SkTransparentShader.cpp" />
+ <ClCompile Include="..\..\src\gpu\SkGrFontScaler.cpp" />
+ <ClCompile Include="..\..\src\gpu\SkGrTexturePixelRef.cpp" />
+ <ClCompile Include="..\..\src\images\SkImageDecoder.cpp" />
+ <ClCompile Include="..\..\src\images\SkImageDecoder_Factory.cpp" />
+ <ClCompile Include="..\..\src\images\SkImageEncoder.cpp" />
+ <ClCompile Include="..\..\src\images\SkImageEncoder_Factory.cpp" />
+ <ClCompile Include="..\..\src\opts\opts_check_SSE2.cpp" />
+ <ClCompile Include="..\..\src\opts\SkBitmapProcState_opts_SSE2.cpp" />
+ <ClCompile Include="..\..\src\opts\SkBlitRow_opts_SSE2.cpp" />
+ <ClCompile Include="..\..\src\opts\SkUtils_opts_SSE2.cpp" />
+ <ClCompile Include="..\..\src\ports\SkDebug_stdio.cpp" />
+ <ClCompile Include="..\..\src\ports\SkFontHost_win.cpp" />
+ <ClCompile Include="..\..\src\ports\SkGlobals_global.cpp" />
+ <ClCompile Include="..\..\src\ports\SkOSFile_stdio.cpp" />
+ <ClCompile Include="..\..\src\ports\SkThread_win.cpp" />
+ <ClCompile Include="..\..\src\ports\SkTime_win.cpp" />
+ <ClCompile Include="..\..\src\ports\SkXMLParser_empty.cpp" />
+ <ClCompile Include="..\..\src\utils\SkCamera.cpp" />
+ <ClCompile Include="..\..\src\utils\SkColorMatrix.cpp" />
+ <ClCompile Include="..\..\src\utils\SkCullPoints.cpp" />
+ <ClCompile Include="..\..\src\utils\SkDumpCanvas.cpp" />
+ <ClCompile Include="..\..\src\utils\SkParse.cpp" />
+ <ClCompile Include="..\..\src\utils\SkParsePath.cpp" />
+ <ClCompile Include="..\..\src\utils\SkUnitMappers.cpp" />
+ <ClCompile Include="..\..\src\utils\win\SkOSWindow_Win.cpp" />
+ <ClCompile Include="..\..\src\views\SkEvent.cpp" />
+ <ClCompile Include="..\..\src\views\SkEventSink.cpp" />
+ <ClCompile Include="..\..\src\views\SkMetaData.cpp" />
+ <ClCompile Include="..\..\src\views\SkOSMenu.cpp" />
+ <ClCompile Include="..\..\src\views\SkTagList.cpp" />
+ <ClCompile Include="..\..\src\views\SkTextBox.cpp" />
+ <ClCompile Include="..\..\src\views\SkView.cpp" />
+ <ClCompile Include="..\..\src\views\SkViewInflate.cpp" />
+ <ClCompile Include="..\..\src\views\SkViewPriv.cpp" />
+ <ClCompile Include="..\..\src\views\SkWindow.cpp" />
+ <ClCompile Include="..\..\src\xml\SkDOM.cpp" />
+ <ClCompile Include="..\..\src\xml\SkXMLParser.cpp" />
+ <ClCompile Include="skia_win.cpp" />
+ <ClCompile Include="stdafx.cpp" />
+ <ClCompile Include="..\..\gpu\src\gr_unittests.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrAllocPool.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrAtlas.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrBufferAllocPool.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrClip.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrContext.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrDrawTarget.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGLIndexBuffer.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGLTexture.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGLVertexBuffer.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGLUtil.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGpu.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGpuFactory.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGpuGL.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGpuGLFixed.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrGpuGLShaders2.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrInOrderDrawBuffer.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrMatrix.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrMemory.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrPath.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrPathRenderer.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\gpu\GrPrintf_skia.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrRectanizer.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrStencil.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrTextContext.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrTextStrike.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\gpu\src\GrTextureCache.cpp">
+ <Filter>Gr\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\gpu\SkGpuCanvas.cpp">
+ <Filter>SkGr</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\gpu\SkGpuDevice.cpp">
+ <Filter>SkGr</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\gpu\SkGr.cpp">
+ <Filter>SkGr</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleAll.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleXfermodes.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleArc.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleAvoid.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleBitmapRect.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleBlur.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleCamera.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleCircle.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleComplexClip.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleCull.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleDither.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleDitherBitmap.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleDrawLooper.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleEffects.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleEmboss.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleExtractAlpha.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleFillType.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleFilter.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleFilter2.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleFontScalerTest.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleFuzz.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleGradients.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleHairline.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleLayerMask.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleLayers.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleLCD.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleLineClipper.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleLines.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleMeasure.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleMipMap.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleNinePatch.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleOverflow.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SamplePatch.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SamplePath.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SamplePathClip.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SamplePathEffects.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SamplePoints.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SamplePolyToPoly.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleRegion.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleRepeatTile.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleShaders.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleShaderText.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleShapes.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleSlides.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleStrokePath.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleStrokeText.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleText.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleTextAlpha.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleTextBox.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleTextEffects.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleTextOnPath.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleTiling.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleTinyBitmap.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleTypeface.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\samplecode\SampleVertices.cpp">
+ <Filter>Samples</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFCatalog.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFUtils.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFDevice.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFDocument.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFFont.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFFormXObject.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFGraphicState.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFImage.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFPage.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFStream.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\pdf\SkPDFTypes.cpp">
+ <Filter>PDF</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\gpu\include\FlingState.h" />
+ <ClInclude Include="..\..\gpu\include\SkUIView.h" />
+ <ClInclude Include="..\..\include\gpu\SkGrTexturePixelRef.h" />
+ <ClInclude Include="..\..\src\core\SkAntiRun.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcShader.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcState.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcState_filter.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_clamp.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcState_matrix_repeat.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcState_sample.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapProcState_shaderproc.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapSampler.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapSamplerTemplate.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapShader16BilerpTemplate.h" />
+ <ClInclude Include="..\..\src\core\SkBitmapShaderTemplate.h" />
+ <ClInclude Include="..\..\src\core\SkBlitBWMaskTemplate.h" />
+ <ClInclude Include="..\..\src\core\SkConcaveToTriangles.h" />
+ <ClInclude Include="..\..\src\core\SkCordic.h" />
+ <ClInclude Include="..\..\src\core\SkCoreBlitters.h" />
+ <ClInclude Include="..\..\src\core\SkCubicClipper.h" />
+ <ClInclude Include="..\..\src\core\SkDrawProcs.h" />
+ <ClInclude Include="..\..\src\core\SkEdge.h" />
+ <ClInclude Include="..\..\src\core\SkEdgeBuilder.h" />
+ <ClInclude Include="..\..\src\core\SkFilterProc.h" />
+ <ClInclude Include="..\..\src\core\SkFloat.h" />
+ <ClInclude Include="..\..\src\core\SkFP.h" />
+ <ClInclude Include="..\..\src\core\SkGlyphCache.h" />
+ <ClInclude Include="..\..\src\core\SkPathHeap.h" />
+ <ClInclude Include="..\..\src\core\SkPictureFlat.h" />
+ <ClInclude Include="..\..\src\core\SkPicturePlayback.h" />
+ <ClInclude Include="..\..\src\core\SkPictureRecord.h" />
+ <ClInclude Include="..\..\src\core\SkQuadClipper.h" />
+ <ClInclude Include="..\..\src\core\SkRegionPriv.h" />
+ <ClInclude Include="..\..\src\core\SkScanPriv.h" />
+ <ClInclude Include="..\..\src\core\SkSinTable.h" />
+ <ClInclude Include="..\..\src\core\SkSpriteBlitter.h" />
+ <ClInclude Include="..\..\src\core\SkSpriteBlitterTemplate.h" />
+ <ClInclude Include="..\..\src\core\SkStrokerPriv.h" />
+ <ClInclude Include="..\..\src\core\SkTemplatesPriv.h" />
+ <ClInclude Include="..\..\src\core\SkTSort.h" />
+ <ClInclude Include="..\..\src\effects\SkBlurMask.h" />
+ <ClInclude Include="..\..\src\effects\SkEmbossMask.h" />
+ <ClInclude Include="..\..\src\effects\SkEmbossMask_Table.h" />
+ <ClInclude Include="..\..\src\effects\SkRadialGradient_Table.h" />
+ <ClInclude Include="..\..\src\views\SkTagList.h" />
+ <ClInclude Include="..\..\src\views\SkViewPriv.h" />
+ <ClInclude Include="Resource.h" />
+ <ClInclude Include="stdafx.h" />
+ <ClInclude Include="targetver.h" />
+ <ClInclude Include="..\..\gpu\include\GrAllocator.h">
+ <Filter>Gr\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\gpu\include\GrVertexBuffer.h">
+ <Filter>Gr\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\gpu\include\GrAllocPool.h">
+ <Filter>Gr\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\gpu\include\GrAtlas.h">
+ <Filter>Gr\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\gpu\include\GrClip.h">
+ <Filter>Gr\include</Filter>
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