DescriptionThis patch implements alpha blending using SkDiv255Round(), which gives numerically exact values of (a / 255) (for values in the range 0..65025). This makes Skia's compositing
operators match CG's results pixel for pixel, at a performance
cost of a few more integer operations per pixel.
For now, these changes are hidden behind #ifdef SK_USE_ACCURATE_BLENDING.
Patch Set 1 #Patch Set 2 : Hide some more code behind #ifdefs #
MessagesTotal messages: 4
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