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Issue 6216047: API Exposing of Bullet Collision Masks

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Created:
11 years, 11 months ago by Kupoman
Modified:
11 years, 11 months ago
Reviewers:
benoit.bolsee, Moguri, z0r, bf-codereview
CC:
Kupoman
Base URL:
https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Visibility:
Public.

Description

Exposes Bullet's collision mask/group functionality through new UI elements in the Physics panel while the renderer is set to "Game Engine".

Patch Set 1 #

Total comments: 10

Patch Set 2 : Updates to the patch addressing z0r's comments. #

Total comments: 2
Unified diffs Side-by-side diffs Delta from patch set Stats (+118 lines, -8 lines) Patch
M . View 1 0 chunks +0 lines, -0 lines 0 comments Download
M release/scripts/startup/bl_ui/properties_game.py View 1 1 chunk +10 lines, -2 lines 0 comments Download
M source/blender/blenkernel/intern/object.c View 1 1 chunk +2 lines, -0 lines 0 comments Download
M source/blender/blenloader/intern/readfile.c View 1 1 chunk +11 lines, -0 lines 1 comment Download
M source/blender/makesdna/DNA_object_types.h View 1 2 chunks +6 lines, -0 lines 0 comments Download
M source/blender/makesrna/intern/rna_object.c View 1 3 chunks +70 lines, -0 lines 0 comments Download
M source/gameengine/Converter/BL_BlenderDataConversion.cpp View 1 1 chunk +5 lines, -0 lines 0 comments Download
M source/gameengine/Ketsji/KX_ConvertPhysicsObject.h View 1 1 chunk +5 lines, -0 lines 0 comments Download
M source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp View 1 1 chunk +4 lines, -4 lines 1 comment Download
M source/gameengine/Ketsji/KX_GameObject.cpp View 1 1 chunk +1 line, -1 line 0 comments Download
M source/gameengine/Physics/Bullet/CcdPhysicsController.h View 1 1 chunk +3 lines, -1 line 0 comments Download
M source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp View 1 1 chunk +1 line, -0 lines 0 comments Download

Messages

Total messages: 6
z0r
Very nice feature! I have tested it, and it works well - except for one ...
11 years, 11 months ago (2012-05-19 11:58:09 UTC) #1
benoit.bolsee
http://codereview.appspot.com/6216047/diff/7001/source/blender/blenloader/intern/readfile.c File source/blender/blenloader/intern/readfile.c (right): http://codereview.appspot.com/6216047/diff/7001/source/blender/blenloader/intern/readfile.c#newcode7528 source/blender/blenloader/intern/readfile.c:7528: } default value should be set according to the ...
11 years, 11 months ago (2012-05-20 16:40:25 UTC) #2
Moguri
Just a note, when this eventually makes it into trunk, we can probably close this ...
11 years, 11 months ago (2012-05-21 05:38:08 UTC) #3
z0r
On 2012/05/21 05:38:08, Moguri wrote: > Just a note, when this eventually makes it into ...
11 years, 11 months ago (2012-05-21 22:44:04 UTC) #4
z0r
Here's my basic test, FWIW: http://www.pasteall.org/blend/14052 It doesn't have any logic bricks in it, though.
11 years, 11 months ago (2012-05-21 23:05:43 UTC) #5
z0r
11 years, 11 months ago (2012-05-21 23:53:55 UTC) #6
I have tested my big game with the latest version of the patch; I didn't find
any regressions.
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