DescriptionPhysicsId are Long, not ints (see PyObject* KX_GameObject::PyGetPhysicsId() )
There is a reference in the code to use PyCapsule instead of int. I'm not sure about that. This patch at least stops the crashes.
Original Blender tracker report:
http://projects.blender.org/tracker/index.php?func=detail&aid=26753&group_id=9&atid=306
Patch Set 1 #
MessagesTotal messages: 2
|