I did my best to figure out a way to handle automatic beams before staff
changes, but the best I could come up with was a system where a beam was created
every time the automatic beam engraver considered starting a beam, which leads
to a lot of dead grobs that could potentially slow lilypond wayyyy down.
So, I went with Graham's suggestions to kill beam collision avoidance for
cross-staffs and deal with the right-before-cross-staff-automatic-beam problem
with this doc patch.
Issue 4431058: Update about beam collision in the docs.
(Closed)
Created 13 years ago by MikeSol
Modified 13 years ago
Reviewers: Graham Percival (old account)
Base URL:
Comments: 0