Index: source/blender/freestyle/intern/scene_graph/NodeShape.h |
=================================================================== |
--- source/blender/freestyle/intern/scene_graph/NodeShape.h (revision 0) |
+++ source/blender/freestyle/intern/scene_graph/NodeShape.h (working copy) |
@@ -0,0 +1,103 @@ |
+/* |
+ * ***** BEGIN GPL LICENSE BLOCK ***** |
+ * |
+ * This program is free software; you can redistribute it and/or |
+ * modify it under the terms of the GNU General Public License |
+ * as published by the Free Software Foundation; either version 2 |
+ * of the License, or (at your option) any later version. |
+ * |
+ * This program is distributed in the hope that it will be useful, |
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of |
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
+ * GNU General Public License for more details. |
+ * |
+ * You should have received a copy of the GNU General Public License |
+ * along with this program; if not, write to the Free Software Foundation, |
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
+ * |
+ * The Original Code is Copyright (C) 2010 Blender Foundation. |
+ * All rights reserved. |
+ * |
+ * The Original Code is: all of this file. |
+ * |
+ * Contributor(s): none yet. |
+ * |
+ * ***** END GPL LICENSE BLOCK ***** |
+ */ |
+ |
+#ifndef __FREESTYLE_NODE_SHAPE_H__ |
+#define __FREESTYLE_NODE_SHAPE_H__ |
+ |
+/** \file blender/freestyle/intern/scene_graph/NodeShape.h |
+ * \ingroup freestyle |
+ * \brief Class to build a shape node. It contains a Rep, which is the shape geometry |
+ * \author Stephane Grabli |
+ * \date 25/01/2002 |
+ */ |
+ |
+#include <vector> |
+ |
+#include "../geometry/BBox.h" |
+#include "../geometry/Geom.h" |
+ |
+#include "../system/FreestyleConfig.h" |
+ |
+#include "FrsMaterial.h" |
+#include "Node.h" |
+#include "Rep.h" |
+ |
+using namespace std; |
+using namespace Geometry; |
+ |
+class LIB_SCENE_GRAPH_EXPORT NodeShape : public Node |
+{ |
+public: |
+ inline NodeShape() : Node() {} |
+ |
+ virtual ~NodeShape(); |
+ |
+ /*! Adds a Rep to the _Shapes list |
+ * The delete of the rep is done when it is not used any more by the Scene Manager. |
+ * So, it must not be deleted by the caller |
+ */ |
+ virtual void AddRep(Rep *iRep) |
+ { |
+ if (NULL == iRep) |
+ return; |
+ _Shapes.push_back(iRep); |
+ iRep->addRef(); |
+ |
+ // updates bbox: |
+ AddBBox(iRep->bbox()); |
+ } |
+ |
+ /*! Accept the corresponding visitor */ |
+ virtual void accept(SceneVisitor& v); |
+ |
+ /*! Sets the shape material */ |
+ inline void setFrsMaterial(const FrsMaterial& iMaterial) |
+ { |
+ _FrsMaterial = iMaterial; |
+ } |
+ |
+ /*! accessors */ |
+ /*! returns the shape's material */ |
+ inline FrsMaterial& frs_material() |
+ { |
+ return _FrsMaterial; |
+ } |
+ |
+ inline const vector<Rep*>& shapes() |
+ { |
+ return _Shapes; |
+ } |
+ |
+private: |
+ /*! list of shapes */ |
+ vector<Rep*> _Shapes; |
+ |
+ /*! Shape Material */ |
+ FrsMaterial _FrsMaterial; |
+}; |
+ |
+#endif // __FREESTYLE_NODE_SHAPE_H__ |