Index: source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp |
=================================================================== |
--- source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp (revision 0) |
+++ source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp (working copy) |
@@ -0,0 +1,67 @@ |
+/* |
+ * ***** BEGIN GPL LICENSE BLOCK ***** |
+ * |
+ * This program is free software; you can redistribute it and/or |
+ * modify it under the terms of the GNU General Public License |
+ * as published by the Free Software Foundation; either version 2 |
+ * of the License, or (at your option) any later version. |
+ * |
+ * This program is distributed in the hope that it will be useful, |
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of |
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
+ * GNU General Public License for more details. |
+ * |
+ * You should have received a copy of the GNU General Public License |
+ * along with this program; if not, write to the Free Software Foundation, |
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
+ * |
+ * The Original Code is Copyright (C) 2010 Blender Foundation. |
+ * All rights reserved. |
+ * |
+ * The Original Code is: all of this file. |
+ * |
+ * Contributor(s): none yet. |
+ * |
+ * ***** END GPL LICENSE BLOCK ***** |
+ */ |
+ |
+/** \file blender/freestyle/intern/winged_edge/WSFillGrid.cpp |
+ * \ingroup freestyle |
+ * \brief Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures) |
+ * \author Stephane Grabli |
+ * \date 03/05/2003 |
+ */ |
+ |
+#include "WEdge.h" |
+#include "WSFillGrid.h" |
+ |
+void WSFillGrid::fillGrid() |
+{ |
+ if (!_winged_edge || !_grid) |
+ return; |
+ |
+ vector<WShape *> wshapes = _winged_edge->getWShapes(); |
+ vector<WVertex *> fvertices; |
+ vector<Vec3r> vectors; |
+ vector<WFace *> faces; |
+ |
+ for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); ++it) { |
+ faces = (*it)->GetFaceList(); |
+ |
+ for (vector<WFace *>::const_iterator f = faces.begin(); f != faces.end(); ++f) { |
+ (*f)->RetrieveVertexList(fvertices); |
+ |
+ for (vector<WVertex*>::const_iterator wv = fvertices.begin(); wv != fvertices.end(); ++wv) |
+ vectors.push_back(Vec3r((*wv)->GetVertex())); |
+ |
+ // occluder will be deleted by the grid |
+ Polygon3r *occluder = new Polygon3r(vectors, (*f)->GetNormal()); |
+ occluder->setId(_polygon_id++); |
+ occluder->userdata = (void *)(*f); |
+ _grid->insertOccluder(occluder); |
+ vectors.clear(); |
+ fvertices.clear(); |
+ } |
+ faces.clear(); |
+ } |
+} |