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(2004)

Unified Diff: source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp

Issue 7416049: Freestyle r54826 branch review Base URL: https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Patch Set: Created 11 years, 1 month ago
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Index: source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp
===================================================================
--- source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp (revision 0)
+++ source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp (working copy)
@@ -0,0 +1,67 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/winged_edge/WSFillGrid.cpp
+ * \ingroup freestyle
+ * \brief Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
+ * \author Stephane Grabli
+ * \date 03/05/2003
+ */
+
+#include "WEdge.h"
+#include "WSFillGrid.h"
+
+void WSFillGrid::fillGrid()
+{
+ if (!_winged_edge || !_grid)
+ return;
+
+ vector<WShape *> wshapes = _winged_edge->getWShapes();
+ vector<WVertex *> fvertices;
+ vector<Vec3r> vectors;
+ vector<WFace *> faces;
+
+ for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); ++it) {
+ faces = (*it)->GetFaceList();
+
+ for (vector<WFace *>::const_iterator f = faces.begin(); f != faces.end(); ++f) {
+ (*f)->RetrieveVertexList(fvertices);
+
+ for (vector<WVertex*>::const_iterator wv = fvertices.begin(); wv != fvertices.end(); ++wv)
+ vectors.push_back(Vec3r((*wv)->GetVertex()));
+
+ // occluder will be deleted by the grid
+ Polygon3r *occluder = new Polygon3r(vectors, (*f)->GetNormal());
+ occluder->setId(_polygon_id++);
+ occluder->userdata = (void *)(*f);
+ _grid->insertOccluder(occluder);
+ vectors.clear();
+ fvertices.clear();
+ }
+ faces.clear();
+ }
+}

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