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Unified Diff: release/scripts/freestyle/style_modules/near_lines.py

Issue 7416049: Freestyle r54826 branch review Base URL: https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Patch Set: Created 11 years ago
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Index: release/scripts/freestyle/style_modules/near_lines.py
===================================================================
--- release/scripts/freestyle/style_modules/near_lines.py (revision 0)
+++ release/scripts/freestyle/style_modules/near_lines.py (working copy)
@@ -0,0 +1,38 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Filename : near_lines.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Draws the lines that are "closer" than a threshold
+# (between 0 and 1)
+
+from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
+ IntegrationType, Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
+from PredicatesU1D import pyZSmallerUP1D
+from logical_operators import AndUP1D, NotUP1D
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyZSmallerUP1D(0.5, IntegrationType.MEAN))
+Operators.select(upred)
+Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
+shaders_list = [
+ TextureAssignerShader(-1),
+ ConstantThicknessShader(5),
+ ConstantColorShader(0.0, 0.0, 0.0),
+ ]
+Operators.create(TrueUP1D(), shaders_list)

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