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Unified Diff: release/scripts/freestyle/style_modules/blueprint_squares.py

Issue 7416049: Freestyle r54826 branch review Base URL: https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Patch Set: Created 11 years ago
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Index: release/scripts/freestyle/style_modules/blueprint_squares.py
===================================================================
--- release/scripts/freestyle/style_modules/blueprint_squares.py (revision 0)
+++ release/scripts/freestyle/style_modules/blueprint_squares.py (working copy)
@@ -0,0 +1,43 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Filename : blueprint_squares.py
+# Author : Emmanuel Turquin
+# Date : 04/08/2005
+# Purpose : Produces a blueprint using square contour strokes
+
+from Freestyle import ChainPredicateIterator, ConstantThicknessShader, ContourUP1D, IncreasingColorShader, \
+ Operators, QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TextureAssignerShader, TrueUP1D
+from PredicatesU1D import pyHigherLengthUP1D
+from logical_operators import AndUP1D, NotUP1D
+from shaders import pyBluePrintSquaresShader, pyPerlinNoise1DShader
+
+upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
+bpred = SameShapeIdBP1D()
+Operators.select(upred)
+Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
+Operators.select(pyHigherLengthUP1D(200))
+shaders_list = [
+ ConstantThicknessShader(8),
+ pyBluePrintSquaresShader(2, 20),
+ pyPerlinNoise1DShader(0.07, 10, 8),
+ TextureAssignerShader(4),
+ IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
+ ConstantThicknessShader(4),
+ ]
+Operators.create(TrueUP1D(), shaders_list)

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