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Unified Diff: release/scripts/startup/bl_ui/properties_render_layer.py

Issue 7416049: Freestyle r54826 branch review Base URL: https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Patch Set: Created 11 years ago
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Index: release/scripts/startup/bl_ui/properties_render_layer.py
===================================================================
--- release/scripts/startup/bl_ui/properties_render_layer.py (revision 0)
+++ release/scripts/startup/bl_ui/properties_render_layer.py (working copy)
@@ -0,0 +1,782 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Menu, Panel, UIList
+
+
+class RenderLayerButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render_layer"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+
+class RenderLayerFreestyleButtonsPanel(RenderLayerButtonsPanel):
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ if not super().poll(context):
+ return False
+ rd = context.scene.render
+ return bpy.app.build_options.freestyle and rd.use_freestyle and rd.layers.active
+
+
+class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ if not super().poll(context):
+ return False
+ rl = context.scene.render.layers.active
+ return rl and rl.freestyle_settings.mode == 'EDITOR'
+
+
+class RENDERLAYER_UL_renderlayers(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.SceneRenderLayer)
+ layer = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(layer.name, icon_value=icon)
+ layout.prop(layer, "use", text="", index=index)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
+# uiItemL(sub, name, icon);
+# uiBlockSetEmboss(block, UI_EMBOSS);
+# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL);
+# }
+
+
+class RENDERLAYER_UL_linesets(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ lineset = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(lineset.name, icon_value=icon)
+ layout.prop(lineset, "use", text="", index=index)
+ elif self.layout_type in {'GRID'}:
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+##ifdef WITH_FREESTYLE
+# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer) ||
+# RNA_struct_is_a(itemptr->type, &RNA_FreestyleLineSet)) {
+##else
+# else if (RNA_struct_is_a(itemptr->type, &RNA_SceneRenderLayer)) {
+##endif
+# uiItemL(sub, name, icon);
+# uiBlockSetEmboss(block, UI_EMBOSS);
+# uiDefButR(block, OPTION, 0, "", 0, 0, UI_UNIT_X, UI_UNIT_Y, itemptr, "use", 0, 0, 0, 0, 0, NULL);
+# }
+
+
+class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
+ bl_label = "Layers"
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ row = layout.row()
+ row.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
+ col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ rl = rd.layers.active
+ if rl:
+ row.prop(rl, "name")
+ row.prop(rd, "use_single_layer", text="", icon_only=True)
+
+
+class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
+ bl_label = "Layer"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+ rl = rd.layers.active
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "layers", text="Scene")
+ col.label(text="")
+ col.prop(rl, "light_override", text="Light")
+ col.prop(rl, "material_override", text="Material")
+
+ col = split.column()
+ col.prop(rl, "layers", text="Layer")
+ col.label(text="Mask Layers:")
+ col.prop(rl, "layers_zmask", text="")
+
+ layout.separator()
+ layout.label(text="Include:")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rl, "use_zmask")
+ row = col.row()
+ row.prop(rl, "invert_zmask", text="Negate")
+ row.active = rl.use_zmask
+ col.prop(rl, "use_all_z")
+
+ col = split.column()
+ col.prop(rl, "use_solid")
+ col.prop(rl, "use_halo")
+ col.prop(rl, "use_ztransp")
+
+ col = split.column()
+ col.prop(rl, "use_sky")
+ col.prop(rl, "use_edge_enhance")
+ col.prop(rl, "use_strand")
+ if bpy.app.build_options.freestyle:
+ row = col.row()
+ row.prop(rl, "use_freestyle")
+ row.active = rd.use_freestyle
+
+
+class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
+ bl_label = "Render Passes"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_pass_type_buttons(self, box, rl, pass_type):
+ # property names
+ use_pass_type = "use_pass_" + pass_type
+ exclude_pass_type = "exclude_" + pass_type
+ # draw pass type buttons
+ row = box.row()
+ row.prop(rl, use_pass_type)
+ row.prop(rl, exclude_pass_type, text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+ rl = rd.layers.active
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rl, "use_pass_combined")
+ col.prop(rl, "use_pass_z")
+ col.prop(rl, "use_pass_vector")
+ col.prop(rl, "use_pass_normal")
+ col.prop(rl, "use_pass_uv")
+ col.prop(rl, "use_pass_mist")
+ col.prop(rl, "use_pass_object_index")
+ col.prop(rl, "use_pass_material_index")
+ col.prop(rl, "use_pass_color")
+
+ col = split.column()
+ col.prop(rl, "use_pass_diffuse")
+ self.draw_pass_type_buttons(col, rl, "specular")
+ self.draw_pass_type_buttons(col, rl, "shadow")
+ self.draw_pass_type_buttons(col, rl, "emit")
+ self.draw_pass_type_buttons(col, rl, "ambient_occlusion")
+ self.draw_pass_type_buttons(col, rl, "environment")
+ self.draw_pass_type_buttons(col, rl, "indirect")
+ self.draw_pass_type_buttons(col, rl, "reflection")
+ self.draw_pass_type_buttons(col, rl, "refraction")
+
+
+class RENDER_MT_lineset_specials(Menu):
+ bl_label = "Lineset Specials"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
+ layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
+
+
+class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
sergey.vfx 2013/03/18 16:38:04 Same as above. And guess there could be more frees
kjym3 2013/03/23 22:46:08 Moved all Freestyle-specific panels to new module
+ bl_label = "Freestyle"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ rd = context.scene.render
+ rl = rd.layers.active
+ freestyle = rl.freestyle_settings
+
+ layout = self.layout
+ layout.active = rl.use_freestyle
+ layout.prop(freestyle, "mode", text="Control mode")
+
+ col = layout.column()
+ col.label(text="Edge Detection Options:")
+ split = col.split()
+ sub = split.column()
+ sub.prop(freestyle, "crease_angle")
+ sub.prop(freestyle, "use_culling")
+ sub = split.column()
+ sub.prop(freestyle, "use_smoothness")
+ sub.prop(freestyle, "use_material_boundaries")
+ col.prop(freestyle, "use_advanced_options")
+ # Advanced options are hidden by default to warn new users
+ if freestyle.use_advanced_options:
+ split = col.split()
+ sub = split.column()
+ sub.active = freestyle.use_advanced_options
+ if freestyle.mode == 'SCRIPT':
+ sub.prop(freestyle, "use_ridges_and_valleys")
+ sub.prop(freestyle, "sphere_radius")
+ sub = split.column()
+ sub.active = freestyle.use_advanced_options
+ if freestyle.mode == 'SCRIPT':
+ sub.prop(freestyle, "use_suggestive_contours")
+ sub.prop(freestyle, "kr_derivative_epsilon")
+
+ if freestyle.mode == 'SCRIPT':
+ split = layout.split()
+ split.label("Style modules:")
+ split.operator("scene.freestyle_module_add", text="Add")
+ for i, module in enumerate(freestyle.modules):
+ box = layout.box()
+ box.context_pointer_set("freestyle_module", module)
+ row = box.row(align=True)
+ row.prop(module, "use", text="")
+ row.prop(module, "module_path", text="")
+ row.operator("scene.freestyle_module_remove", icon='X', text="")
+ row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
+ row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+
+class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel):
+ bl_label = "Freestyle Line Set"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_edge_type_buttons(self, box, lineset, edge_type):
+ # property names
+ select_edge_type = "select_" + edge_type
+ exclude_edge_type = "exclude_" + edge_type
+ # draw edge type buttons
+ row = box.row(align=True)
+ row.prop(lineset, select_edge_type)
+ sub = row.column()
+ sub.prop(lineset, exclude_edge_type, text="")
+ sub.active = getattr(lineset, select_edge_type)
+
+ def draw(self, context):
+ rd = context.scene.render
+ rl = rd.layers.active
+ freestyle = rl.freestyle_settings
+ lineset = freestyle.linesets.active
+
+ layout = self.layout
+ layout.active = rl.use_freestyle
+
+ col = layout.column()
+ row = col.row()
+ rows = 5 if lineset else 2
+ row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
+
+ sub = row.column()
+ subsub = sub.column(align=True)
+ subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
+ subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
+ subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
+ if lineset:
+ sub.separator()
+ subsub = sub.column(align=True)
+ subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
+ subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+ col.prop(lineset, "name")
+
+ col = layout.column()
+ col.label(text="Selection By:")
+ row = col.row(align=True)
+ row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
+ row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
+ row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
+ row.prop(lineset, "select_by_group", text="Group", toggle=True)
+ row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
+
+ if lineset.select_by_visibility:
+ col.label(text="Visibility:")
+ row = col.row(align=True)
+ row.prop(lineset, "visibility", expand=True)
+ if lineset.visibility == 'RANGE':
+ row = col.row(align=True)
+ row.prop(lineset, "qi_start")
+ row.prop(lineset, "qi_end")
+
+ if lineset.select_by_edge_types:
+ col.label(text="Edge Types:")
+ row = col.row()
+ row.prop(lineset, "edge_type_negation", expand=True)
+ row.prop(lineset, "edge_type_combination", expand=True)
+
+ split = col.split()
+ sub = split.column()
+ self.draw_edge_type_buttons(sub, lineset, "silhouette")
+ self.draw_edge_type_buttons(sub, lineset, "border")
+ self.draw_edge_type_buttons(sub, lineset, "contour")
+ self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
+ self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
+ sub = split.column()
+ self.draw_edge_type_buttons(sub, lineset, "crease")
+ self.draw_edge_type_buttons(sub, lineset, "edge_mark")
+ self.draw_edge_type_buttons(sub, lineset, "external_contour")
+ self.draw_edge_type_buttons(sub, lineset, "material_boundary")
+
+ if lineset.select_by_face_marks:
+ col.label(text="Face Marks:")
+ row = col.row()
+ row.prop(lineset, "face_mark_negation", expand=True)
+ row.prop(lineset, "face_mark_condition", expand=True)
+
+ if lineset.select_by_group:
+ col.label(text="Group:")
+ row = col.row()
+ row.prop(lineset, "group", text="")
+ row.prop(lineset, "group_negation", expand=True)
+
+
+class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel):
+ bl_label = "Freestyle Line Style"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_modifier_box_header(self, box, modifier):
+ row = box.row()
+ row.context_pointer_set("modifier", modifier)
+ if modifier.expanded:
+ icon = 'TRIA_DOWN'
+ else:
+ icon = 'TRIA_RIGHT'
+ row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
+ # TODO: Use icons rather than text label, would save some room!
+ row.label(text=modifier.rna_type.name)
+ row.prop(modifier, "name", text="")
+ if modifier.use:
+ icon = 'RESTRICT_RENDER_OFF'
+ else:
+ icon = 'RESTRICT_RENDER_ON'
+ row.prop(modifier, "use", text="", icon=icon)
+ sub = row.row(align=True)
+ sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
+ sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
+ sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+ sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
+
+ def draw_modifier_common(self, box, modifier):
+ row = box.row()
+ row.prop(modifier, "blend", text="")
+ row.prop(modifier, "influence")
+
+ def draw_modifier_color_ramp_common(self, box, modifier, has_range):
+ box.template_color_ramp(modifier, "color_ramp", expand=True)
+ if has_range:
+ row = box.row(align=True)
+ row.prop(modifier, "range_min")
+ row.prop(modifier, "range_max")
+
+ def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
+ row = box.row()
+ row.prop(modifier, "mapping", text="")
+ sub = row.column()
+ sub.prop(modifier, "invert")
+ if modifier.mapping == 'CURVE':
+ sub.active = False
+ box.template_curve_mapping(modifier, "curve")
+ if has_range:
+ row = box.row(align=True)
+ row.prop(modifier, "range_min")
+ row.prop(modifier, "range_max")
+ if has_value:
+ row = box.row(align=True)
+ row.prop(modifier, "value_min")
+ row.prop(modifier, "value_max")
+
+ def draw_color_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+ self.draw_modifier_common(box, modifier)
+
+ if modifier.type == 'ALONG_STROKE':
+ self.draw_modifier_color_ramp_common(box, modifier, False)
+
+ elif modifier.type == 'DISTANCE_FROM_OBJECT':
+ box.prop(modifier, "target")
+ self.draw_modifier_color_ramp_common(box, modifier, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'COLOR'
+ prop.name = modifier.name
+
+ elif modifier.type == 'DISTANCE_FROM_CAMERA':
+ self.draw_modifier_color_ramp_common(box, modifier, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'COLOR'
+ prop.name = modifier.name
+
+ elif modifier.type == 'MATERIAL':
+ row = box.row()
+ row.prop(modifier, "material_attr", text="")
+ sub = row.column()
+ sub.prop(modifier, "use_ramp")
+ if modifier.material_attr in {'DIFF', 'SPEC'}:
+ sub.active = True
+ show_ramp = modifier.use_ramp
+ else:
+ sub.active = False
+ show_ramp = True
+ if show_ramp:
+ self.draw_modifier_color_ramp_common(box, modifier, False)
+
+ def draw_alpha_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+ self.draw_modifier_common(box, modifier)
+
+ if modifier.type == 'ALONG_STROKE':
+ self.draw_modifier_curve_common(box, modifier, False, False)
+
+ elif modifier.type == 'DISTANCE_FROM_OBJECT':
+ box.prop(modifier, "target")
+ self.draw_modifier_curve_common(box, modifier, True, False)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'ALPHA'
+ prop.name = modifier.name
+
+ elif modifier.type == 'DISTANCE_FROM_CAMERA':
+ self.draw_modifier_curve_common(box, modifier, True, False)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'ALPHA'
+ prop.name = modifier.name
+
+ elif modifier.type == 'MATERIAL':
+ box.prop(modifier, "material_attr", text="")
+ self.draw_modifier_curve_common(box, modifier, False, False)
+
+ def draw_thickness_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+ self.draw_modifier_common(box, modifier)
+
+ if modifier.type == 'ALONG_STROKE':
+ self.draw_modifier_curve_common(box, modifier, False, True)
+
+ elif modifier.type == 'DISTANCE_FROM_OBJECT':
+ box.prop(modifier, "target")
+ self.draw_modifier_curve_common(box, modifier, True, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'THICKNESS'
+ prop.name = modifier.name
+
+ elif modifier.type == 'DISTANCE_FROM_CAMERA':
+ self.draw_modifier_curve_common(box, modifier, True, True)
+ prop = box.operator("scene.freestyle_fill_range_by_selection")
+ prop.type = 'THICKNESS'
+ prop.name = modifier.name
+
+ elif modifier.type == 'MATERIAL':
+ box.prop(modifier, "material_attr", text="")
+ self.draw_modifier_curve_common(box, modifier, False, True)
+
+ elif modifier.type == 'CALLIGRAPHY':
+ box.prop(modifier, "orientation")
+ row = box.row(align=True)
+ row.prop(modifier, "min_thickness")
+ row.prop(modifier, "max_thickness")
+
+ def draw_geometry_modifier(self, context, modifier):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ self.draw_modifier_box_header(col.box(), modifier)
+ if modifier.expanded:
+ box = col.box()
+
+ if modifier.type == 'SAMPLING':
+ box.prop(modifier, "sampling")
+
+ elif modifier.type == 'BEZIER_CURVE':
+ box.prop(modifier, "error")
+
+ elif modifier.type == 'SINUS_DISPLACEMENT':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "wavelength")
+ col.prop(modifier, "amplitude")
+ col = split.column()
+ col.prop(modifier, "phase")
+
+ elif modifier.type == 'SPATIAL_NOISE':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "amplitude")
+ col.prop(modifier, "scale")
+ col.prop(modifier, "octaves")
+ col = split.column()
+ col.prop(modifier, "smooth")
+ col.prop(modifier, "pure_random")
+
+ elif modifier.type == 'PERLIN_NOISE_1D':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "frequency")
+ col.prop(modifier, "amplitude")
+ col.prop(modifier, "seed")
+ col = split.column()
+ col.prop(modifier, "octaves")
+ col.prop(modifier, "angle")
+
+ elif modifier.type == 'PERLIN_NOISE_2D':
+ split = box.split()
+ col = split.column()
+ col.prop(modifier, "frequency")
+ col.prop(modifier, "amplitude")
+ col.prop(modifier, "seed")
+ col = split.column()
+ col.prop(modifier, "octaves")
+ col.prop(modifier, "angle")
+
+ elif modifier.type == 'BACKBONE_STRETCHER':
+ box.prop(modifier, "backbone_length")
+
+ elif modifier.type == 'TIP_REMOVER':
+ box.prop(modifier, "tip_length")
+
+ elif modifier.type == 'POLYGONIZATION':
+ box.prop(modifier, "error")
+
+ elif modifier.type == 'GUIDING_LINES':
+ box.prop(modifier, "offset")
+
+ elif modifier.type == 'BLUEPRINT':
+ row = box.row()
+ row.prop(modifier, "shape", expand=True)
+ box.prop(modifier, "rounds")
+ row = box.row()
+ if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
+ row.prop(modifier, "random_radius")
+ row.prop(modifier, "random_center")
+ elif modifier.shape == 'SQUARES':
+ row.prop(modifier, "backbone_length")
+ row.prop(modifier, "random_backbone")
+
+ elif modifier.type == '2D_OFFSET':
+ row = box.row(align=True)
+ row.prop(modifier, "start")
+ row.prop(modifier, "end")
+ row = box.row(align=True)
+ row.prop(modifier, "x")
+ row.prop(modifier, "y")
+
+ elif modifier.type == '2D_TRANSFORM':
+ box.prop(modifier, "pivot")
+ if modifier.pivot == 'PARAM':
+ box.prop(modifier, "pivot_u")
+ elif modifier.pivot == 'ABSOLUTE':
+ row = box.row(align=True)
+ row.prop(modifier, "pivot_x")
+ row.prop(modifier, "pivot_y")
+ row = box.row(align=True)
+ row.prop(modifier, "scale_x")
+ row.prop(modifier, "scale_y")
+ box.prop(modifier, "angle")
+
+ def draw(self, context):
+ rd = context.scene.render
+ rl = rd.layers.active
+ lineset = rl.freestyle_settings.linesets.active
+
+ layout = self.layout
+ layout.active = rl.use_freestyle
+
+ if lineset is None:
+ return
+ linestyle = lineset.linestyle
+
+ layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
+ row = layout.row(align=True)
+ row.prop(linestyle, "panel", expand=True)
+ if linestyle.panel == 'STROKES':
+ ## Chaining
+ layout.label(text="Chaining:")
+ split = layout.split(align=True)
+ # First column
+ col = split.column()
+ col.prop(linestyle, "use_chaining", text="Enable Chaining")
+ sub = col.row()
+ sub.active = linestyle.use_chaining
+ sub.prop(linestyle, "same_object")
+ # Second column
+ col = split.column()
+ col.active = linestyle.use_chaining
+ col.prop(linestyle, "chaining", text="")
+ if linestyle.chaining == 'SKETCHY':
+ col.prop(linestyle, "rounds")
+
+ ## Splitting
+ layout.label(text="Splitting:")
+ split = layout.split(align=True)
+ # First column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_min_angle", text="")
+ sub = row.row()
+ sub.active = linestyle.use_min_angle
+ sub.prop(linestyle, "min_angle")
+ row = col.row(align=True)
+ row.prop(linestyle, "use_max_angle", text="")
+ sub = row.row()
+ sub.active = linestyle.use_max_angle
+ sub.prop(linestyle, "max_angle")
+ # Second column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_split_length", text="")
+ sub = row.row()
+ sub.active = linestyle.use_split_length
+ sub.prop(linestyle, "split_length", text="2D Length")
+ row = col.row(align=True)
+ row.prop(linestyle, "material_boundary")
+ # End of columns
+ row = layout.row(align=True)
+ row.prop(linestyle, "use_split_pattern", text="")
+ sub = row.row()
+ sub.active = linestyle.use_split_pattern
+ sub.prop(linestyle, "split_dash1", text="D1")
+ sub.prop(linestyle, "split_gap1", text="G1")
+ sub.prop(linestyle, "split_dash2", text="D2")
+ sub.prop(linestyle, "split_gap2", text="G2")
+ sub.prop(linestyle, "split_dash3", text="D3")
+ sub.prop(linestyle, "split_gap3", text="G3")
+
+ ## Selection
+ layout.label(text="Selection:")
+ split = layout.split(align=True)
+ # First column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_min_length", text="")
+ sub = row.row()
+ sub.active = linestyle.use_min_length
+ sub.prop(linestyle, "min_length")
+ # Second column
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(linestyle, "use_max_length", text="")
+ sub = row.row()
+ sub.active = linestyle.use_max_length
+ sub.prop(linestyle, "max_length")
+
+ ## Caps
+ layout.label(text="Caps:")
+ row = layout.row(align=True)
+ row.prop(linestyle, "caps", expand=True)
+
+ ## Dashed lines
+ layout.label(text="Dashed Line:")
+ row = layout.row(align=True)
+ row.prop(linestyle, "use_dashed_line", text="")
+ sub = row.row()
+ sub.active = linestyle.use_dashed_line
+ sub.prop(linestyle, "dash1", text="D1")
+ sub.prop(linestyle, "gap1", text="G1")
+ sub.prop(linestyle, "dash2", text="D2")
+ sub.prop(linestyle, "gap2", text="G2")
+ sub.prop(linestyle, "dash3", text="D3")
+ sub.prop(linestyle, "gap3", text="G3")
+
+ elif linestyle.panel == 'COLOR':
+ col = layout.column()
+ row = col.row()
+ row.label(text="Base Color:")
+ row.prop(linestyle, "color", text="")
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.color_modifiers:
+ self.draw_color_modifier(context, modifier)
+
+ elif linestyle.panel == 'ALPHA':
+ col = layout.column()
+ row = col.row()
+ row.label(text="Base Transparency:")
+ row.prop(linestyle, "alpha")
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.alpha_modifiers:
+ self.draw_alpha_modifier(context, modifier)
+
+ elif linestyle.panel == 'THICKNESS':
+ col = layout.column()
+ row = col.row()
+ row.label(text="Base Thickness:")
+ row.prop(linestyle, "thickness")
+ row = col.row()
+ row.prop(linestyle, "thickness_position", expand=True)
+ row = col.row()
+ row.prop(linestyle, "thickness_ratio")
+ row.active = (linestyle.thickness_position == 'RELATIVE')
+ col = layout.column()
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.thickness_modifiers:
+ self.draw_thickness_modifier(context, modifier)
+
+ elif linestyle.panel == 'GEOMETRY':
+ col = layout.column()
+ col.label(text="Modifiers:")
+ col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
+ for modifier in linestyle.geometry_modifiers:
+ self.draw_geometry_modifier(context, modifier)
+
+ elif linestyle.panel == 'MISC':
+ pass
+
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)

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