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Unified Diff: source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp

Issue 7416049: Freestyle r54826 branch review Base URL: https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Patch Set: Created 11 years ago
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Index: source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
===================================================================
--- source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp (revision 0)
+++ source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp (working copy)
@@ -0,0 +1,58 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/winged_edge/WSBuilder.cpp
+ * \ingroup freestyle
+ * \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info
+ * (silhouette etc...)) structure from a polygonal model
+ * \author Stephane Grabli
+ * \date 28/05/2003
+ */
+
+#include "WXEdge.h"
+#include "WXEdgeBuilder.h"
+
+void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet& ifs)
+{
+ if (_pRenderMonitor && _pRenderMonitor->testBreak())
+ return;
+ WXShape *shape = new WXShape;
+ buildWShape(*shape, ifs);
+ shape->setId(ifs.getId().getFirst());
+ shape->setName(ifs.getName());
+ //ifs.setId(shape->GetId());
+}
+
+void WXEdgeBuilder::buildWVertices(WShape& shape, const real *vertices, unsigned vsize)
+{
+ WXVertex *vertex;
+ for (unsigned int i = 0; i < vsize; i += 3) {
+ vertex = new WXVertex(Vec3r(vertices[i], vertices[i + 1], vertices[i + 2]));
+ vertex->setId(i / 3);
+ shape.AddVertex(vertex);
+ }
+}

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