Index: source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp |
=================================================================== |
--- source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp (revision 0) |
+++ source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp (working copy) |
@@ -0,0 +1,58 @@ |
+/* |
+ * ***** BEGIN GPL LICENSE BLOCK ***** |
+ * |
+ * This program is free software; you can redistribute it and/or |
+ * modify it under the terms of the GNU General Public License |
+ * as published by the Free Software Foundation; either version 2 |
+ * of the License, or (at your option) any later version. |
+ * |
+ * This program is distributed in the hope that it will be useful, |
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of |
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
+ * GNU General Public License for more details. |
+ * |
+ * You should have received a copy of the GNU General Public License |
+ * along with this program; if not, write to the Free Software Foundation, |
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
+ * |
+ * The Original Code is Copyright (C) 2010 Blender Foundation. |
+ * All rights reserved. |
+ * |
+ * The Original Code is: all of this file. |
+ * |
+ * Contributor(s): none yet. |
+ * |
+ * ***** END GPL LICENSE BLOCK ***** |
+ */ |
+ |
+/** \file blender/freestyle/intern/winged_edge/WSBuilder.cpp |
+ * \ingroup freestyle |
+ * \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info |
+ * (silhouette etc...)) structure from a polygonal model |
+ * \author Stephane Grabli |
+ * \date 28/05/2003 |
+ */ |
+ |
+#include "WXEdge.h" |
+#include "WXEdgeBuilder.h" |
+ |
+void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet& ifs) |
+{ |
+ if (_pRenderMonitor && _pRenderMonitor->testBreak()) |
+ return; |
+ WXShape *shape = new WXShape; |
+ buildWShape(*shape, ifs); |
+ shape->setId(ifs.getId().getFirst()); |
+ shape->setName(ifs.getName()); |
+ //ifs.setId(shape->GetId()); |
+} |
+ |
+void WXEdgeBuilder::buildWVertices(WShape& shape, const real *vertices, unsigned vsize) |
+{ |
+ WXVertex *vertex; |
+ for (unsigned int i = 0; i < vsize; i += 3) { |
+ vertex = new WXVertex(Vec3r(vertices[i], vertices[i + 1], vertices[i + 2])); |
+ vertex->setId(i / 3); |
+ shape.AddVertex(vertex); |
+ } |
+} |