LEFT | RIGHT |
1 /* | 1 /* |
2 * ***** BEGIN GPL LICENSE BLOCK ***** | 2 * ***** BEGIN GPL LICENSE BLOCK ***** |
3 * | 3 * |
4 * This program is free software; you can redistribute it and/or | 4 * This program is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU General Public License | 5 * modify it under the terms of the GNU General Public License |
6 * as published by the Free Software Foundation; either version 2 | 6 * as published by the Free Software Foundation; either version 2 |
7 * of the License, or (at your option) any later version.· | 7 * of the License, or (at your option) any later version.· |
8 * | 8 * |
9 * This program is distributed in the hope that it will be useful, | 9 * This program is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
(...skipping 269 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
280 void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d); | 280 void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d); |
281 #ifdef DEBUG | 281 #ifdef DEBUG |
282 void ED_view3d_clear_mats_rv3d(struct RegionView3D *rv3d); | 282 void ED_view3d_clear_mats_rv3d(struct RegionView3D *rv3d); |
283 void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d); | 283 void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d); |
284 #else | 284 #else |
285 # define ED_view3d_clear_mats_rv3d(rv3d) (void)(rv3d) | 285 # define ED_view3d_clear_mats_rv3d(rv3d) (void)(rv3d) |
286 # define ED_view3d_check_mats_rv3d(rv3d) (void)(rv3d) | 286 # define ED_view3d_check_mats_rv3d(rv3d) (void)(rv3d) |
287 #endif | 287 #endif |
288 int ED_view3d_scene_layer_set(int lay, const int *values, int *active); | 288 int ED_view3d_scene_layer_set(int lay, const int *values, int *active); |
289 | 289 |
290 bool ED_view3d_context_activate(struct bContext *C); | |
291 void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d); | |
292 /* copy the view to the camera, return TRUE if */ | 290 /* copy the view to the camera, return TRUE if */ |
293 int ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d); | 291 int ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d); |
294 | 292 |
295 #endif /* ED_VIEW3D_H */ | 293 #endif /* ED_VIEW3D_H */ |
LEFT | RIGHT |