Index: source/gameengine/Rasterizer/RAS_IRasterizer.h |
=================================================================== |
--- source/gameengine/Rasterizer/RAS_IRasterizer.h (revision 40024) |
+++ source/gameengine/Rasterizer/RAS_IRasterizer.h (working copy) |
@@ -54,6 +54,7 @@ |
class RAS_ICanvas; |
class RAS_IPolyMaterial; |
+class RAS_MeshSlot; |
typedef vector<unsigned short> KX_IndexArray; |
typedef vector<RAS_TexVert> KX_VertexArray; |
@@ -135,7 +136,7 @@ |
RAS_TEXCO_GEN, //< GPU will generate texture coordinates |
RAS_TEXCO_ORCO, //< Vertex coordinates (object space) |
RAS_TEXCO_GLOB, //< Vertex coordinates (world space) |
- RAS_TEXCO_UV1, //< UV coordinates |
+ RAS_TEXCO_UV, //< UV coordinates |
RAS_TEXCO_OBJECT, //< Use another object's position as coordinates |
RAS_TEXCO_LAVECTOR, //< Light vector as coordinates |
RAS_TEXCO_VIEW, //< View vector as coordinates |
@@ -143,7 +144,6 @@ |
RAS_TEXCO_WINDOW, //< Window coordinates |
RAS_TEXCO_NORM, //< Normal coordinates |
RAS_TEXTANGENT, //< |
- RAS_TEXCO_UV2, //< |
RAS_TEXCO_VCOL, //< Vertex Color |
RAS_TEXCO_DISABLE //< Disable this texture unit (cached) |
}; |