Unified Diff: intern/ghost/GHOST_ISystem.h
Issue 4961053 :
Blender Cucumber to Trunk
Patch Set: Fixes to crashing DDS mipmaps, leaking dyn lights, and some review comments.
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doc/python_api/rst/bge.types.rst
intern/ghost/GHOST_ISystem.h
intern/ghost/intern/GHOST_System.h
intern/ghost/intern/GHOST_System.cpp
release/scripts/startup/bl_operators/wm.py
release/scripts/startup/bl_ui/properties_game.py
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source/blender/blenkernel/intern/object.c
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source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
source/blender/imbuf/intern/dds/dds_api.cpp
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source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
source/gameengine/Converter/BL_BlenderDataConversion.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
source/gameengine/GamePlayer/ghost/GPG_Application.h
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/BL_BlenderShader.cpp
source/gameengine/Ketsji/BL_Material.h
source/gameengine/Ketsji/BL_Material.cpp
source/gameengine/Ketsji/BL_Texture.h
source/gameengine/Ketsji/BL_Texture.cpp
source/gameengine/Ketsji/CMakeLists.txt
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_FontObject.h
source/gameengine/Ketsji/KX_FontObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_VertexProxy.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_LightObject.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_IStorage.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_TexVert.h
source/gameengine/Rasterizer/RAS_TexVert.cpp
source/gameengine/Rasterizer/RAS_texmatrix.cpp
source/gameengine/VideoTexture/blendVideoTex.cpp
Index: intern/ghost/GHOST_ISystem.h
===================================================================
--- intern/ghost/GHOST_ISystem.h (revision 40024)
+++ intern/ghost/GHOST_ISystem.h (working copy)
@@ -253,7 +253,7 @@
* @return Indication of success.
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
- const bool stereoVisual) = 0;
+ const bool stereoVisual, const GHOST_TUns16 numOfAASamples=0) = 0;
/**
* Ends full screen mode.