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Delta Between Two Patch Sets: src/build_angle.gyp

Issue 4428058: Implement shader identifier name mapping. (Closed) Base URL: http://angleproject.googlecode.com/svn/trunk/
Left Patch Set: '' Created 12 years, 11 months ago
Right Patch Set: '' Created 12 years, 11 months ago
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1 # Copyright (c) 2010 The ANGLE Project Authors. All rights reserved. 1 # Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 4
5 { 5 {
6 'target_defaults': { 6 'target_defaults': {
7 'defines': [ 7 'defines': [
8 'ANGLE_DISABLE_TRACE', 8 'ANGLE_DISABLE_TRACE',
9 'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0', 9 'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0',
10 ], 10 ],
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233 ], 233 ],
234 }], 234 }],
235 ], 235 ],
236 } 236 }
237 237
238 # Local Variables: 238 # Local Variables:
239 # tab-width:2 239 # tab-width:2
240 # indent-tabs-mode:nil 240 # indent-tabs-mode:nil
241 # End: 241 # End:
242 # vim: set expandtab tabstop=2 shiftwidth=2: 242 # vim: set expandtab tabstop=2 shiftwidth=2:
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